Search Issue Tracker
Spherecast somehow finds less intersections than a raycast
To reproduce:1. Open attached project2. Open test scene3. Press play4. Select Debug Wire object In this test scene you can toggle th... Read more
Mouse cursor is being locked when changing the camera in "Car" scene
Steps to reproduce : - import the Sample Assets- open the "Car" scene and press play- switch trough the cameras and notice that the ... Read more
No target marker on the floor when moving the character in "CharacterThi...
Steps to reproduce : - import the Sample Assets- open the "CharacterThirdPersonAI" scene and press play- move the character around t... Read more
No sound for the particle effects in "Particles" scene
Steps to reproduce : - import the Sample Assets- open the "Particles" scene and press play- navigate trough the effects and notice t... Read more
No tooltip for Duststorm and Fireworks in "Particles" scene
Steps to reproduce : - import the Sample Assets- open the "Particles" scene and press play- navigate trough the effects and notice t... Read more
OnGUI Events generated twice after a single click on OSX Standalone, whe...
To Reproduce: 1. Open attached 'reproProj.zip' run in editor, notice that clicking once increments the 'up' & 'down' counter onl... Read more
Default skybox stretches while zooming
1. Create new project2. In scene view zoom out camera and skybox will start stretching and directional light3. Optionally lift camer... Read more
Mouse cursor may not turn to resize cursor if another tab was resized
Steps to reproduce:1. Open any project2. Resize any Editor tab3. Mouse-over on border of another tab. Mouse cursor may not change to... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- IAP Catalog remove product “x” and add product “+” buttons are not consistent with other remove and add buttons in the Editor
- Performance issues in Play Mode when quickly hovering the mouse cursor over Hierarchy GameObjects
- Frame Debugger displays incorrect output when FidelityFX Super Resolution or Spatial-Temporal Upscaler is used with Temporal Anti-aliasing or Subpixel Morphological Anti-aliasing
- Crash with “Fatal Error! The file ‘MemoryStream’ is corrupted!” when adding a large number in Font Character Rects Size field
- The layout system is failing to correctly calculate or apply the height of the Japanese fallback font when the primary English font's metrics are used