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Transform::BroadcastMessageAny crash caused by a prefab file
Repro steps:1. Open "Winternight.zip" project2. Open "scene_test_graveyard" scene Note: Crash occurs because of EXAMPLE.prefab file ... Read more
[VR] FOV does not revert back to previously set, Non-VR FOV
Trunk PR: https://ono.unity3d.com/unity/unity/pull-request/38246/_/vr/restore-of-non-vr-fov Read more
[Android] Loading AssetBundle on a device crashes the App
Steps to reproduce:1) Download attached project 'PickScreen' and open in Unity2) Build and run 'pickscreen_10901' scene on a device3... Read more
game object reference type doesn't get updated after recompilation when ...
Steps to reproduce:1. Open attached project "reference_bug.zip"2. Open "0" scene3. Select "Main Camera" in the hierarchy and make su... Read more
crash when changing scenes when inspector is locked
Steps to reproduce:1. Open attached project "inspector_test.zip"2. Open "scene0" scene3. Select "Cube" in the hierarchy4. Lock the i... Read more
[iOS] Some tags are not identified on iOS devices
Reproduction steps:1. Open the attached "archive" project.2. Connect a device.3. Launch the "Unity Remote 5" on a device.4. Go to "E... Read more
Calling a callback to script method from a separate thread in DLL when d...
Reproduction steps:1. Open the project2. Open the only scene available3. Open Visual studio or MonoDevelop4. Place a breakpoint on l... Read more
Editor hangs for 5 minutes while importing FBX file
How to reproduce:1. Create a new project2. Import custom package (Import Package -> Custom Package) MyPackage.unitypackage3. When... Read more
[WSA][UWP] text indicator is locked at the end of text in UI.InputField ...
Steps to reproduce:1. Open attached project2. Build for WSA UWP3. Deploy on Windows Phone 10 mobile device4. Tap on InputField and i... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
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- Adaptive Probe Volume occlusion edge is calculated incorrectly when viewing probes near geometry edges
- Sampling a texture using an HLSL file throws shader errors and the code does not compile
- "Graphics.CopyTexture called with null source texture" error when Base Camera of an Overlay Camera is removed with DX11 Graphics API and Compatibility Mode enabled
- WebGL sends wrong value with large numbers when SendMessage function is used