Search Issue Tracker
Fixed in 5.6.0
Votes
3
Found in
5.4.1f1
Issue ID
841862
Regression
No
Calling a callback to script method from a separate thread in DLL when debugger is attached freezes editor
Reproduction steps:
1. Open the project
2. Open the only scene available
3. Open Visual studio or MonoDevelop
4. Place a breakpoint on line 61
5. Attach debugger
6. Play the scene
-Observe the error message from the code editor and Unity freezing
Note: Calling callbacks from the same thread or playing the scene without debugger attached does not freeze editor
Reproduced on: 5.5.0b8, 5.4.2p1, 5.4.2f1, 5.3.6p7, 5.2.5f1
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- “Remove Unused Overrides” available on not loaded Scene and throws “ArgumentException: The scene is not loaded” warning
- Adaptive Probe Volume occlusion edge is calculated incorrectly when viewing probes near geometry edges
- Sampling a texture using an HLSL file throws shader errors and the code does not compile
- "Graphics.CopyTexture called with null source texture" error when Base Camera of an Overlay Camera is removed with DX11 Graphics API and Compatibility Mode enabled
- WebGL sends wrong value with large numbers when SendMessage function is used
Add comment