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Freeze on 'errors == MDB_SUCCESS || errors == MDB_NOTFOUND' when loadin...
Reproduction steps:1. Open the attached project “FreezeRepro“ Expected result: Project opensActual result: Editor gets stuck when lo... Read more
Disabling SSAO instead of removing it prevents shadow casting
Reproduction steps:1. Open the user’s attached project “ReproProject”2. Open “Assets/Scenes/Main” Scene and add it to the “Scenes in... Read more
Imported Blender animations have gitches
Reproduction steps: Open the attached “Repro” project Select the “Assets/Models/Entities/MainCharacters/Heroes/UtilityAnim/HimikoMas... Read more
GUI.Label Text ignores the color when <color=grey> is used
Reproduction Steps: 1. Open the attached project “ColorProject”2. Open the “Assets/Scenes/SampleScene.unity” scene3. Select the “Gam... Read more
Editor freezes when entering the Play Mode if Remote Config package is i...
Reproduction steps:1. Open the “Rift Wars“ project2. Open the Package Manager and observe that the “Remote Config” package is instal... Read more
[Android] Crash when building Project without revision 65879, using Ocul...
Reproduction steps:1. Open the attached Project “ReproProject”2. Inside the Package Manager, update the Oculus XR plugin to the late... Read more
[Quest 2] Crash when Project is built to Oculus 2
Reproduction steps:1. Open the user’s attached project “CrashBugRepro”2. Open “Assets/3D Model” Scene and add it to the “Scenes in B... Read more
[GLES] Camera stops rendering subtractive shadows when reentering Camera...
Steps to reproduce:1. Open the attached project “BugRepro”2. Build and Run the project on Meta Quest 23. Observe the shadow under th... Read more
Transparent Depth Pre/Postpass doesn't work when used with Custom Pass
How to reproduce:1. Open the user-attached “BugExamples” project2. Open the “OutdoorsScene” Scene3. Open the Game View window Expect... Read more
Mesh Collider error is thrown when transitioning from Scene to Scene in ...
How to reproduce:1. Open the user-attached “TestProject2” project2. Open the “Empty” Scene3. Enter Play Mode4. Open the Console wind... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- VFX Graph particles are not culled when using URP and Frustum Culling is enabled on VFX Mesh Output
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field