Search Issue Tracker
Won't Fix
Won't Fix in 2023.1.X
Votes
1
Found in
2020.3.43f1
2021.3.16f1
2022.2.2f1
2023.1.0a25
Issue ID
UUM-24668
Regression
No
[GLES] Camera stops rendering subtractive shadows when reentering Camera view
Steps to reproduce:
1. Open the attached project “BugRepro”
2. Build and Run the project on Meta Quest 2
3. Observe the shadow under the cube
4. Look away and back and/or wait until the other camera rotates away and back.
Expected result: The shadow under the Cube is present
Actual result: The shadow under the Cube disappears
Reproducible with: 2020.3.43f1, 2021.3.16f1, 2022.1.24f1, 2022.2.2f1, 2023.1.0a25
Reproducible on: Oculus (Quest 2), Android 10, CPU: Snapdragon XR2, GPU: Adreno (TM) 650
Built using MacOS 12.4 (Intel)
Notes: Toggling Vulkan options in Oculus settings may be necessary, go to “Edit > Project Settings > XR Plug-in Management > Oculus” and turn off the settings that are for Vulkan
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Crash on CollectAllSceneManagerAndObjectIDs when opening a specific Scene
- GPU device suspended error when replaying a video in the Video Player with NVIDIA Vertical Sync set to Fast
- GPU device suspended error when replaying a video in the Video Player with NVIDIA Vertical Sync set to Fast
- SetComponentEnabled uses class instead of struct when constraining Enableable Component type
- [iOS] Application.deepLinkActivated does not get invoked while app is running when UIApplicationSceneManifest is added in Info.plist
Resolution Note:
Thank you for reporting a bug to Unity.
We have reviewed the issue carefully, and in this case, the team is unable to prioritize fixing this bug. There are a number of reasons we make this decision, including the impact and severity of the issue across our user and customer base, and the possibility that future plans may solve the problem in a different way, or that a workaround for the bug may be available.
Today we will be closing this case. Thank you again for taking the time to report this issue, and please let us know if there is anything else that changes the impact or severity of this issue.
Resolution Note (2023.1.X):
Thank you for reporting a bug to Unity.
We have reviewed the issue carefully, and in this case, the team is unable to prioritize fixing this bug. There are a number of reasons we make this decision, including the impact and severity of the issue across our user and customer base, and the possibility that future plans may solve the problem in a different way, or that a workaround for the bug may be available.
Today we will be closing this case. Thank you again for taking the time to report this issue, and please let us know if there is anything else that changes the impact or severity of this issue.