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Unable to change ReceiveGI on Terrain via scripting
Steps to reproduce:1. Open the attached user's project "Changing ReceiveGI.zip"2. See the Console Window error messages related to "... Read more
[2D][Tilemap] Brush tools produce incorrect transormation when using Gam...
How to reproduce:1. Open the attached Project "TIlemap_SamplesTest" and load Scene "SampleScene"2. Open the Tile Palette window (Win... Read more
[VFX Graph] Can't open SGraph by double click in output shader field
when an output is using a shader graph, it would be convinient to open the shader by double click on the shader in the shader field ... Read more
An incorrect sub-asset is picked from a sliced PSD atlas when PSD Import...
Steps to reproduce: Open the attached project Check out the somemenu.uxml file It has two Visual Element items. The bottom one had i... Read more
A redundant warning is thrown when changing the Additional Shader Channe...
How to reproduce:1. Create a new project2. Add a Canvas GameObject into the Scene (UI → Canvas)3. Select the newly created Canvas Ga... Read more
[Linux] Opening the Megacity project's "Megacity" scene crashes the Edit...
How to reproduce:1. Clone the Unity "Megacity-Sample" project by running the following command in the terminal: git clone https://gi... Read more
DOTS Systems Editor Window throws exceptions when custom top-level Compo...
Reproduction steps:1. Open the user's attached project2. Open "MainScene.unity" Scene3. Enter the Play Mode4. Open Window -> DOTS... Read more
[URP] Material icons in Project tab are broken after switching to URP
How to reproduce:1. Create an empty project2. Create a new Material3. Install Universal RP from the package manager4. Select the new... Read more
[Bug] [Materials] Reset functionality doesn't work on "Emission" and "Mo...
Reset functionality doesn't work on "Emission" and "Motion Vector For Vertex Animation" in Material Steps to Reproduce: 1. Open a ne... Read more
Grid Size Field snapping to lowest possible value when the number begins...
Reproduction steps:1. Open the attached project “GridSizeBug“2. Set Tool Handle Rotation to Global3. Navigate to the Grid Snapping M... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS