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Saving/applying changes to assets multiple times in editor slightly modi...
To reproduce:1. Open project2. Open the RaceEventPinView.prefab on a text editor.3. Copy the line 24290 to a new file.4. Open the at... Read more
[IL2CPP] Build is crashing with generic layouted structure
Steps to reproduce:1. Open user attached project2. Select Android platform3. Build & Run Expected result: IL2CPP builds should n... Read more
Full Body IK - C# Jobs Unity Crash when trying to re-parent Hinge Effect...
Full Body IK - C# Jobs Unity Crash when trying to re-parent Hinge Effector to Hand Effectors using the Animation C# jobs Example Usi... Read more
Editor and Standalone Game view stuttering
Reproduction steps for Editor: 1. Open "MinimalRepro.zip" project2. Enter Play mode3. See that the game is stuttering4. Double Left ... Read more
Transparent Shadergraph breaks Selection Highlight
Repro steps:1. In a project, create a new shadergraph asset.2. Change surface setting from 'opaque' to 'transparent'.3. Save asset.4... Read more
OnSceneGUI isn't called for a game object when the inspector is locked o...
Repro steps:1. Open user attached project "OnSceneGUINotCalled"2. Open scene "SampleScene"3. Select "Test Object" in the Hierarchy a... Read more
Entering a BlendTree node creates DefaultAvatar(Clone)AnimatorPreview GO...
When you double-click on a BlendTree node in an Animator controller, a "DefaultAvatar(Clone)AnimatorPreview" GO is created in the Hi... Read more
Tile Asset icons in Project window are dark when project is created usin...
How to reproduce:1. Open the attached project (created using the Lightweight RP template)2. Open the Tile Palette window3. Create a ... Read more
[Unity HUB] Deleting the ProjectSettings folder makes the HUB not open t...
We were having troubles with Collab being too slow, and someone from that tema suggested to delete the ProjectSettings and Library f... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Physics 2D Manager documentation page is missing
- [URP] The number of Shader variants increases from 96 to 186624 when the Strip Unused Variants is set to 0
- Duplicate External Textures start appearing when a Texture created with "CreateExternalTexture" is modified causing Memory Usage spikes on VisionOS
- Silent crash when using a "Blend Shape" in a "Skinned Mesh Renderer" to move vertices to Vector3.positiveInfinity, and "Occlusion Culling" is baked
- Some Prefab Source and Override content bounds are misaligned