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0
votes
Won't Fix

If asset bundle scene is loaded with one frame delay, object which uses ...

Asset Bundles

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Oct 18, 2016

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Version/s: 5.4.2f1

How to reproduce:1. Open the attached project2. Make a build using the Build->Build with asset bundles menu3. Run TerrainBundle.e... Read more

2
votes
Fixed

AudioClip.isPlaying returns false on the second frame when playing clip ...

Audio

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Oct 11, 2016

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Version/s: 5.4.1f1

Reproduction steps:1. Open the "bug.zip" project2. Open the "Test" scene3. Play and wait for scene to pause4. Notice the output in t... Read more

0
votes
Fixed

Crash on "RtlLookupFunctionEntry returned NULL function" when clicking o...

Editor - Other

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Oct 16, 2016

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Version/s: 5.4.1f1

To reproduce:1. Open attached project (from Swim.zip)2. Press on any error in a console window. Expected result: You can see informa... Read more

1
votes
Not Reproducible

GameObject that changes parents when set to DontDestroyOnLoad becomes mi...

Asset and Scene Management

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Oct 19, 2016

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Version/s: 5.4.1p4

When a gameObjects gets set to DontDestroyOnLoad, after becoming a child of an object in a scene and then setting the parent to null... Read more

0
votes
Won't Fix

[5.5] Default Format field is inactive in Texture import settings

Asset and Scene Management

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Oct 18, 2016

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Version/s: 5.5.0b6

Steps to reproduce:1. Open project2. Select sampleTexture file from Assets3. Check Inspector window's Texture import settings4. Noti... Read more

0
votes
Won't Fix

CreateMatchRequest, CreateMatchResponse, ListMatchResponse and JoinMatch...

Networking

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Oct 14, 2016

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Version/s: 5.4.0f3

Reproduction steps: 1. Create new project2. Create C# script3. Include UnityEngine.Networking.Match library4. Try create new instanc... Read more

0
votes
By Design

Renaming files makes them reimport

Asset and Scene Management

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Oct 20, 2016

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Version/s: 5.5.0b8

Reproduction steps:1. Open a new project2. Import a large media file (Audio,video,image)3. Rename the imported media file4. Open "Ta... Read more

0
votes
Fixed

[Simulate] Pausing a particle system with a disabled child system preven...

Shuriken

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Oct 20, 2016

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Version/s: 5.5.0b9

Repro steps:1. Open Scene1 from attached project.2. Select ParticleSystem from the Hierarchy3. In the Scene view, press Simulate if ... Read more

0
votes
Duplicate

[Android] Application crashes when calling native Android API

Android

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Sep 27, 2016

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Version/s: 5.4.1p1

Reproduction steps:1. Open the attached project2. Build and run the project on Android device3. Press the "create object" button4. N... Read more

0
votes
Fixed

[iOS] OnApplicationPause() gets called twice in a row with the same paus...

iOS

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Oct 19, 2016

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Version/s: 5.4.2f1

When quickly minimizing and restoring an app, OnApplicationPause() gets called twice in a row, followed by two resume calls. Steps t... Read more

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