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Cloth leaks Mesh objects
1. Open attached project2. Open cloth collisions scene3. Select Cloth4. Save the scene5. Observe consoleIf you select another object... Read more
opening a scene with uGUI crashes Unity
To reproduce:1. Open attached project2. Search for "sc" in project view3. Double click Example - Sc (scene)Expected result: Scene op... Read more
Wheelcollider is broken on a scaled game object
To reproduce:1. Open attached project2. Open broken scene3. Check out sphere game objectExpected result: The Wheelcollider alligns w... Read more
wheel collider is rotated wrong on the game object
To reproduce:1. Open attached project2. Open test4 scene3. Check out myCar2 gameObject4. Check one of the sphere children and how it... Read more
vehicle spins a bit
To reproduce:1. Open attached project2. Open test4 scene3. Observe myCar24. Enter play modeExpected result: the vehicle falls downAc... Read more
Wheels don't take initial rotation from the WheelCollider transform
To reproduce:1. Open attached project2. Open test4 scene3. Observe myCar4. Enter play modeExpected result: it falls on it's wheelsAc... Read more
when car flips it jumps in the end
To reproduce:1. Open attached project2. Open test4 scene3. Enter play mode4. make the car flip (continuously holding w + a will do t... Read more
Toggle label is outside the cell in a Grid Group Layout
Steps to reproduce : - create a new project- create a Canvas and add an Empty Game Object with a Grid Layout Group component as a ch... Read more
Drag and Drop scene is broken
Steps to reproduce : - import the uGUI beta 14 example project- open the "Drag and Drop" scene- press play and notice you cannot dro... Read more
Corrupted lightmap is baked in the scene when using Iterative GI workflow
To reproduce this issue: 1. Open the attached project2. Open 'demo' scene3. Go to Window - > Lightmapping4. Set GI Workflow as It... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
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- Memory leak occurs when focused on Player while using Direct3D12