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No DrawProcedural in CommandBuffer
There is no DrawProcedural function in CommandBuffer. According to user: "The command buffer lacks functionality to draw proceduralt... Read more
Setting the position of a RectTransform while its GameObject is not acti...
To reproduce this issue: 1. Import 'RectTransformPosition' package2. Open 'TestScene' scene3. It has Red and White images4. Play the... Read more
InputField.ActivateInputField() has no effect when invoked during script...
To reproduce:1. Open the attached project2. Open the ActivateInputFieldTest.unity scene. Notice how the input field is scripted to i... Read more
InputField.ActivateInputField() has no effect when invoked from the inpu...
To reproduce this bug: 1. Open the attached project2. Open the ActivateInputFieldTest.unity scene.3. Press Play.4. Click on the inpu... Read more
Microsoft Ad Control does not open clicked ads on Unity WP8.1 builds
To reproduce:1. Create an empty project2. Build for Windows phone 8.13. Open up the solution4. Follow the steps at http://msdn.micro... Read more
Overwriting a folder when creating project doesn't work
To Reproduce: 1. Click create new project (from inside the editor or in the project wizard), add a new folder to some directory, but... Read more
The inputField's caret and highlight do not render correctly when render...
To reproduce this bug: 1. Import the attached package 'bugInputField'2. Open the scene3. There is an input field and canvas with ren... Read more
Memory leak in WWW class on iOS
CFURLRequest, a NSMutableURLRequest and a NSURLRequestInternal objects are not released from memory in the cleanup function. After i... Read more
Pointer Down on Button triggers more than once on mobile devices
Using PointerDownedMe() on Event Trigger of uGUI system it triggers more than once on touchscreen devices Read more
Canvas Scale is only reset on play / reload (when removing Reference Res...
To reproduce:1. Open attached project2. Select CanvasReferenceResolutionRemoved gameObject in hierarchy3. Remove the ReferenceResolu... Read more
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