Search Issue Tracker
AspectRatioFitter has one frame delay after enabling a GameObject when e...
If AspectRatioFitter is used with envelope parent mode then layouting is exhibiting a one frame delay when the game object containin... Read more
[Improved Prefabs] Editor freeze and black screen when entering Play mod...
How to reproduce:1. Open a new project2. Create a Terrain in the Scene3. Add a texture to the Terrain4. Enter the Play mode Expected... Read more
[iOS] Notification icons title is 20pt32x instead of 20pt@2x
To reproduce:1. Open any project2. Navigate to Player Settings > iOS tab > Icon > Notification Icons > iPhone icons3. Ob... Read more
Skinned Mesh Renderer Bounds are changed when adding Cloth component to ...
How to reproduce:1. Download and open attached object "2018.2"2. Select unitychan/mesh_root/Leg object in Hierarchy3. Add Cloth comp... Read more
Building android project fails on Mac
Reproduction steps:1. Download "Belle2VR_Solo.zip" project and open in Unity2. Go to File -> Build Settings...3. Build And Run Ex... Read more
Editor crashes without a stack trace when several \ characters are enter...
To reproduce: 1. In a new project, create a cube.2. Go to Add Component -> New Script and enter several '\' characters Expected: ... Read more
Build fails with NDK is not found when choosing to Build & Run on Android
Reproduction steps:1. Download "EntityBug.zip" project and open in Unity2. Go to File -> Build and Run Expected: the project is b... Read more
[Android] Crash when closing scene with active webcamTexture
Steps to reproduce:1. Open QA stripped project2. Deploy to device3. Press 'Switch Direct' button-- CRASH Reproduced on: 2018.2.0a1, ... Read more
Editor has a large performance overhead (~8ms on Mac, ~4ms on Windows)
To reproduce:1. Open attached project2. Run sceneBig or sceneEmpty3. Open profiler Actual: notice that editor overhead is much bigge... Read more
Animated model instantiation times are slow if its animation controller ...
Steps to reproduce:1. Open user attached project to OC2. Play the scene3. Notice that elapsed time is ~2500ms outputted to the conso... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Cinemachine Camera with Position Composer causes visual jitter when following a moving target
- Errors thrown in console when entering Play mode if an object with an Audio Source component is selected
- Editor hangs when a huge mesh is used for CanvasRenderer
- ChildSafetyHandles grow indefinitely when repeatedly creating and disposing NativeLists with a long‑lived custom allocator
- My Assets in Package Manager appear empty when the search is cleared and the tab is switched