Search Issue Tracker
[MacOS] Player rendering breaks when a second non fullscreen camera is e...
How to reproduce:1. Open the attached Gone.zip project2. Build and run3. Choose the highest quality to run the game4. Press the box ... Read more
[iOS] crash on il2cpp_mono_thread_internal_is_current after validating a...
How to reproduce:1. Build the attached project for iOS2. Build the app via Xcode3. Press the "Send webrequest" button4. Wait up to 3... Read more
[macOS] Cursor size is not affected by Cursor.SetCursor
How to reproduce:1. Open attached project (CursorTooBig.zip)2. Open "SampleScene" Scene -> enter the Play Mode3. Exit the Play Mo... Read more
Applying overriden name of nested Prefab is silently ignored
How to reproduce:1. Open user's attached 'PrefabBugRepro.zip' project2. Open 'SampleScene' Scene3. Select 'Parent Prefab' GameObject... Read more
Cannot read non-solved IK position when using GetGoalPosition
How to reproduce:1. Open the user's project2. Press Play Expected result: Ray is drawn where the foot would be if an animation was e... Read more
Unlit Shaders on Mesh objects call ForwardAdd and ForwardBase in the wro...
How to reproduce:1. Open User's attached "SurfaceShaderUsePassBug.zip" project ("Switch target" if prompted)2. Load "SampleScene" fo... Read more
Edit Collider button is missing in collider component when multiple coll...
How to reproduce:1. Open the attached 'project-1190980.zip' project2. In the Hierarchy window select 'Cube'3. Observe the Inspector ... Read more
Hybrid Renderer throws 4 errors on import when HDRP 7.1.1 or above is in...
Reproduction steps:1. Create a new HDRP template project2. Open the Package Manager window to check if HDRP 7.1.1 or above is instal... Read more
Builds that contain terrain using the Nature/Terrain/Standard shader pro...
How to reproduce:1. Open user-submitted project (HeadlessTerrain)2. Open the SampleScene3. Make sure the Terrain has its material se... Read more
[Input System] Input from before game has started may leak into game
This can be seen in SimpleDemo, for example, when going into play mode and finding that the player is suddenly looking at the ground... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Warnings in the Bug Reporter window are cut off and not truncated when the Bug Reporter window is resized to its minimum size
- Color is incorrectly applied to objects when initialized with non-normalized parameters
- SerializationUtility.GetManagedReferencesWithMissingTypes() don't return null when “Prefab has missing SerializeReference Types“ warning banner is present
- Memory leak when VFX Graph is open and Camera has "Target Texture" enabled
- The Canvas component's warning box is missing an apostrophe when Additional Shader Channels is set to "Normal" and "Tangent" with Render Mode set to "Screen Space - Overlay"