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[UWP] Network DLL triggers an Exception in UWP IL2CPP build when dealing...
Steps to reproduce:1. Download attached project2. Switch platform to UWP3. Build project: Scripting Runtime Version .NET 4.X Equival... Read more
InputTracking.GetNodeName results in null value
Fixes are making their way through our publishing process. This issue will be closed when the fixes are published in a public releas... Read more
Name of Graphs/Shader window is clipped.
Name of Graphs/Shader window is clipped. Steps to Reproduce.1. Create a new project2. Window > Package Manager > All > Shad... Read more
'[2017.x] Holding Undo on prefab with UI components crashes editor
Steps to reproduce:1. Create new project2. Create empty GameObject in hierarchy3. Add "Rect Transform" component to it4. Create empt... Read more
[Burst] Internal compiler error while processing function `System.Void B...
To reproduce: 1. Download attached project "BurstBug.zip" and open in Unity2. Open "SampleScene" scene3. Press Jobs > Burst Inspe... Read more
Itterating through a list with foreach always generating GCAlloc
Steps to reproduce:1. Download and open the attached project2. Enter Playmode3. Press "4"(not numpad) to initiate iteration Expected... Read more
[TextMeshPro] 3d text throws error and doesn't render when script compon...
TextMeshPro 3d text throws error and doesn't render when script component is reset via cogwheel. Refer the video attached Steps to r... Read more
[Shader] Texture input field of blackboard in shader graph is clipped
Texture input field of blackboard in shader graph is clipped. Even default text "None (Texture)" or selected texture name is clipped... Read more
[Android] NetworkTransport doesn't clear queue from QoSType.StateUpdate
Steps to reproduce:1. Open user attached "irlDAndroid" project2. Build and install to your android device3. Open user attached "irlD... Read more
ReadPixels behave differently on DX12 when the project is set to Linear ...
Steps to reproduce:1. Open the attached project2. Open SampleScene3. Make sure the projects rendering settings are set to Linear and... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
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- [macOS] ”Ignoring depth surface load action as it is memoryless” warnings are thrown when taking Game View Snapshot
- UI Builder Inspector scrolls back up when changes on an expanded but not fully displayed Inspector tab are saved
- Group Node name text is way smaller in the renaming state than the actual display size