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[Android] Objects are flickering when Dynamic Batching is enabled
Steps to reproduce:1. Open user attached project2. Build & Run on Android device3. Observe the flickering of the side objects Ex... Read more
Mouse Events aren't detected on a GameObject without a Rigidbody which i...
Repro steps:1. Open QA attached project "repro_1064589"2. Open scene "0"3. Enter Play Mode4. Click the Sphere on the right5. Observe... Read more
Debug view of TerrainCollider is broken
Debug View for the TerrainCollider is not rendered correctly. Actual physics for the Terrain seems to be working properly so it appe... Read more
Vulkan + Graphics Jobs + OpenVR = Standalone Crash on Rift HMD
Standalone Windows players using Vulkan with Graphics Jobs and OpenVR built from Unity 2018.3.0a5 crash upon launch. I saw this occu... Read more
[Android][Vulkan] Dynamic resolution doesn't work on Samsung Galaxy S6 E...
To reproduce:1. Open project attached by QA2. Switch to Android Platform and Vulkan Graphics API3. Build and run Main scene on Samsu... Read more
[Profiler] Overview sections jump randomly when using Hierarchy view in ...
To reproduce:1. Open project attached by QA2. Open Corridor demo scene and enter play mode3. Open Profiler tab4. Select CPU area5. M... Read more
[Graphics/Physics] RaycastHit.texCoord is very slow due to Mesh::Extract...
To reproduce:1. Open the project and Enter Play Mode2. Select the ParticleEmitter object, and change the setting "useCustomTexCoordI... Read more
Collider position stays behind when spawned object is moved in same frame
How to reproduce:1. Open user's project2. Open Window > Analysis > Physics Debugger3. In the Hierarchy select 'Spawner' GameOb... Read more
Animation's remove property drop down icon overlaps the input box
Animation's remove property drop-down icon overlaps the input box Steps to Repro:1. Create a new or open attached project2. Window &... Read more
[Android] Built project shows black screen when using ARGB32 RenderTextu...
Reproduction steps:1. Download user's project and open in Unity2. Build and Run Expected: a scene to be rendered - white cube in the... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture Import Warnings are obscured by other Terrain Layer options in the Inspector
- Burst Inspector middle divider is jittering when resized with the Burst Inspector window docked
- JsonConvert conversion fails trying to call GetCallbackMethodsForType when [OnDeserialized] is used in a class
- Different text alignment in the column header in Entities "System" window
- Objects with Universal Render Pipeline/Particles/Lit shader are always lit up when changing their Rendering Layer Mask