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[Editor] Visibility state is not being saved while working in multiple s...
Visibility state for GameObjects is not being saved after removing or unloading the additive scene Steps to repro:1. Create a new pr... Read more
[.NET 4.6] Editor crashes if an assembly was built with a reference to a...
Steps to reproduce:1. Open the attached project(AssembliesWithDifferentBuildNumberCrash.zip)2. Select the asset named "Slave Scritpa... Read more
[Collab] 'UnityConnectUserInfoRequest: Timed out' error in Console on op...
Resolved as duplicate of case 900266 1. What happened'Time out' errors appear in Console if opening a project with 'Collab Toolbar' ... Read more
[Metal] "undeclared identifier 'RemapFoveatedRenderingResolve'" error is...
Reproduction steps:1. Open the attached “ASDQWE” project2. In the Project Window, select the “Assets/Scenes/Terminal/Shaders/Screen_... Read more
Shader errors do not have info about originating subshader/pass
Shader errors do not tell user anything about the subshader/pass that was compiled when hitting the error. Therefore it is easy to b... Read more
Touch input generates mouse input when the build is in windowed mode
Reproduction steps:1. Open the user’s attached project2. Open “Assets/TouchTestScene.unity”3. Click File > Build Settings > Ad... Read more
[WSA] TouchScreen keyboard input doesn't work on UWP builds
Reproducible on 5.3.5 p1 - p6 versions.Regression from 5.3.5p1.Works fine on 5.4.0b24.Issue reproducible on WSA Universal 10. WSA 8.... Read more
Inspector view can be covered with raw image preview content
Reproducible with 4.6.6, 5.0.0f4, 5.0.3f1, 5.1.0f3; Repro gif: http://gyazo.com/6c10832405dad547678ffb805e6ceb9f Repro steps:1. crea... Read more
[Cinemachine] MissingReferenceException errors are thrown on assigning O...
-MissingReferenceException errors are thrown continuously on assigning Orbital Transposer for Body property in Virtual Camera prefab... Read more
Shader inspector doesn't show whether a keyword can be overridden by glo...
STR:1. Create a new unlit shader.2. Add "#pragma multi_compile_local FOO BAR" after "#pragma multi_compile_fog".3. Select the shader... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
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