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GameObject texture flickers when applying Shader Graph Reflection Probe ...
Reproduction steps:1. Open the attached “Test Project” project2. In the Project window create a new “Shared Graph/URP/Lit Shader Gra... Read more
Only one Light is casted when two Directional Lights are active
Reproduction steps:1. Open the attached “Test Project” project2. Select “Directional Light (Main Lighting)” in the Hierarchy window3... Read more
Animation File not included in build
How to reproduce:1. Open the attached project “CharacterControlV2.zip“2. Open the Build Settings (Edit > Build Settings…)3. Build... Read more
[UITK] Text is rendered with the wrong color when the color transition i...
Reproduction steps:1. Open the attached project “TextColor”2. Open Window → App UI → Open StoryBook, StoryBook window3. In the Story... Read more
[UITK] Buttons don't get focused when they are custom-made by the user
Reproduction steps:1. Open the attached project “FocusRepro”2. Open Window → App UI → StoryBook window3. In the StoryBook window cli... Read more
RaycastableGraphics entry is not removed when object is deleted
Reproduction steps: 1. Open the attached project “TestProject” 2. Open the “Assets/Scenes/SampleScene.unity” scene 3. Enter Play Mod... Read more
Warning Spam: The character with Unicode value □ was not found in the []...
How to reproduce:1. Open the attached project “IN-28531.zip“2. Open the Memory Profiler (Window > Analysis > Memory Profiler)4... Read more
[Project Browser] Icons for Mono Scripts are set as assets when classes ...
How to reproduce:1. Open the user’s attached project2. Observe the “SMB” and “SO” Mono Scripts in the Project Browser Expected resul... Read more
[HDRP] Decal projector when affecting normal seems to be broken when usi...
Repro steps :- Open attached project- Open scene called "Outside"- Select the decal and move its opacity- Do it on the Plane and on ... Read more
Crash on HexStringToBytes when opening the project
Reproduction steps:1. Open the attached “CrashRepro” project Expected result: The project opensActual result: Unity Editor crashes R... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS