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0
votes
Fixed

2 extra files (lib, exp) generated for windows standalone build

Installer

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Jul 21, 2014

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Version/s: 5.0.0a17

-e: when you create a windows standalone build two extra files are generated. an Exports Library File and an Object File Library. -r... Read more

0
votes
Fixed

Location isn't detected in iOS8

iOS

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Jul 15, 2014

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Version/s: 5.0.0a16

Unable to detect location on device with iOS8 Read more

0
votes
Fixed

Orientation Change Problem on iOS

iOS

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Jul 14, 2014

-

Version/s: 4.6.0b12

When changing orientation through script in Unity 4.6, the coordinates are not registered properly in landscape mode Read more

0
votes
By Design

Disabling button component no longer trigger animation transition with c...

Animation

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Jul 21, 2014

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Version/s: 4.6.0b13

To Reproduce:1. Open in b13, observe that disabling the button component doesn't trigger the transition to 'Disabled' state in anima... Read more

0
votes
Postponed

Delegates in Coroutines do not work correctly

Scripting

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Jul 17, 2014

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Version/s: 4.3.4f1

To Reproduce: 1. Open and play scene 'test' in the attached project, observe that several same value are outputted. 2. Open 'closure... Read more

0
votes
Fixed

Text field scrolling on Text (Script) component is broken.

UI

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Jul 21, 2014

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Version/s: 4.6.0b13

To reproduce:1. Open attached project2. Open "Fieldtest" scene3. Select Text game object (Canvas->Text)4. In Text (Script) compon... Read more

0
votes
Duplicate

Entering play mode changes selected transition

Animation

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Jul 22, 2014

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Version/s: 5.0.0a17

Currently selected transition becomes from AnyState to the state that the previous transition was leading when play mode was entered... Read more

0
votes
Fixed

Loading streams to be played back looped does not work - gets stuck on t...

Asset Loading

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Jul 21, 2014

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Version/s: 4.5.1f3

Steps to repro:1. Open the attached project and the scene2. Press play3. Each button presents a test case:1.) The ideal approach: St... Read more

0
votes
By Design

Moving states in Animator window reset all parameters

Animation

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Jul 22, 2014

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Version/s: 5.0.0a17

This causes triggers to fire if they were set at the begining of runtime. Steps to reproduce:1. Create a project which has a GameObj... Read more

0
votes
Fixed

Changing Default speaker mode throws errors

Audio

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Jul 17, 2014

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Version/s: 5.0.0a17

Changing Default speaker mode throws errors m_ChannelGroup_Preview == NULL and "FMOD could not set the speaker mode" Read more

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