Search Issue Tracker
Postponed means that the issue was either a feature request or something that requires major refactoring on our side. Since that makes the issue not actionable in the close future we choose to close it as Postponed and add it on our internal roadmaps and technical debt pages instead.
Postponed
Votes
0
Found in
4.3.4f1
Issue ID
620318
Regression
No
Delegates in Coroutines do not work correctly
To Reproduce:
1. Open and play scene 'test' in the attached project, observe that several same value are outputted.
2. Open 'closuretest.cs' create a duplicate of 'Test()' change it's return type to void, and call it from start. Observe that numbers from 1 to 10 are outputted.
3. For some reason instead of 10 different 'Action' objects 10 identical objects ( all references in the array point to the same object when checked in the 'foreach' loop which executes the 'Action' objects) when running this code in an Coroutine are created. This functions correctly in a function which is not an 'IEnumerator'
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Typing numbers in Matrix node’s numeric fields stretches Node
- Project Browser Icons use the wrong Theme and Users are not shown any indication that process will be deferred when switching Editor Theme in Play Mode
- Streaming is misspelled as "Steaming" in "Enable GPU Streaming" and "Enable Disk Streaming" tooltpis
- "IndexOutOfRangeException" thrown when moving caret left at start of TMP Input Field with rich text
- UIElements memory allocations grow when interacting with IMGUI custom Editor window
Add comment