Search Issue Tracker
Postponed means that the issue was either a feature request or something that requires major refactoring on our side. Since that makes the issue not actionable in the close future we choose to close it as Postponed and add it on our internal roadmaps and technical debt pages instead.
Postponed
Votes
0
Found in
4.3.4f1
Issue ID
620318
Regression
No
Delegates in Coroutines do not work correctly
To Reproduce:
1. Open and play scene 'test' in the attached project, observe that several same value are outputted.
2. Open 'closuretest.cs' create a duplicate of 'Test()' change it's return type to void, and call it from start. Observe that numbers from 1 to 10 are outputted.
3. For some reason instead of 10 different 'Action' objects 10 identical objects ( all references in the array point to the same object when checked in the 'foreach' loop which executes the 'Action' objects) when running this code in an Coroutine are created. This functions correctly in a function which is not an 'IEnumerator'
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- var VisionOSEDRHeadromm has a comma instead of a dot when building with Metal Rendering App Mode and local OS localization is set to German
- IAP Catalog remove product “x” and add product “+” buttons are not consistent with other remove and add buttons in the Editor
- Performance issues in Play Mode when quickly hovering the mouse cursor over Hierarchy GameObjects
- Frame Debugger displays incorrect output when FidelityFX Super Resolution or Spatial-Temporal Upscaler is used with Temporal Anti-aliasing or Subpixel Morphological Anti-aliasing
- The layout system is failing to correctly calculate or apply the height of the Japanese fallback font when the primary English font's metrics are used
Add comment