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Node for special texture properties.
As per https://docs.unity3d.com/Manual/SL-PropertiesInPrograms.html Add nodes to read {TextureName}_ST and {TextureName}_TexelSize v... Read more
Vertex Displacement
I can't find any way to add offset for the vertex position, vertex displacement is very important for a lot of effects, please add i... Read more
changing property's mode lock the blackboard to mouse position
using unity 2018.1.0f2 and shader graph 1.1.4-previewchanging property's mode will lock blackboard window to the mouse position Read more
Error after relaunch of unity
Hello I just started using the shader graph and im not having many major problems except for this error whenever i relaunch unity af... Read more
Matrix Conversion Bug when Using Determinant & Transpose Nodes (w/ Repro)
Reproduced in <18.1>, <2018.2.0b6 SRP master @ 1fac5b8 (June 7th)> Funky Reproduction Steps (couldn't reduce them any fu... Read more
RaycastCommand will only return a maximum of 1 hit regardless what you s...
To reproduce: 1. Open the attached project (RaycastCommand.zip)2. Open the "SampleScene" scene3. Enter Play mode4. Observe the messa... Read more
Blackboard not showing up in new project and upgraded beta projects
Hi,Here is a reff repository link: git@github.com:hoodmadhur/ShadergraphTest.gitThis is a new project in Unity 2018.1.0f2, created u... Read more
Support for globals in CodeFunctionNode
So I need to accsess a larger set of vectors across multiple materials and shaders. I've used Shader.SetGlobalVectorArray() in the p... Read more
How can I store result In shadergraph?
Hi I came from using ShaderForge for making shaders.I couldn't find some useful equivalent in shadergraph pbbastian commented 17 day... Read more
[asmdef] ShaderIncludePath script causing shader errors due to the asmde...
To reproduce:1. Open repro project2. Open 'Test' scene3. Notice 'Shader error in 'TestUnlit': failed to open source file: 'TestInclu... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Some Prefab Source and Override content bounds are misaligned
- The Package Manager's "install packages by..." panels break when Domain Reload is triggered, and the panel is open
- Crash with multiple stack traces when leaving a docked VFX Graph open
- Some Prefab Source section items overflow into Override section
- Play Mode Scenarios add and remove element list buttons go out of their bounds when the window is resized