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[M1] Crash on MTLGetEnvCase<MTLErrorModeType> when building the project ...
Reproduction steps:1. Open the attached project “BuildCrash”2. Go to File > Build3. Select the iOS platform and Build the project... Read more
"System.ArgumentException" thrown when opening sprite Prefab with Script
How to reproduce:1. Open the attached project “IN_19742.zip“2. Press Example → Load SpriteSkin Prefab3. Observe the Console Expected... Read more
Animator doesn't blend into the next Animation state properly when it st...
How to reproduce:1. Open the user-attached project “AnimatorBlendBug”2. Open the “SampleScene” scene3. Enter the Play Mode4. Press t... Read more
Post-processing is not working when Post Anti-aliasing is set to TAA
How to reproduce:1. Open the user-attached project “AfterPostProcessTAA”2. Open the “OutdoorsScene” scene3. Observe the Game view Ex... Read more
Editor crashes on UnityEngine.GameObject:get_transform after clicking th...
How to reproduce:1. Open the user-attached project “TestNonRecursiveBuild”2. Click Window -> Asset Management -> Addressables ... Read more
GI Cache gets corrupted when building in batch mode for WebGL
How to reproduce:1. Open the user-attached project “BatchmodeLightingBugRepro”2. In the toolbar click ScriptBuild → Run Last WebGL B... Read more
Terrain Tools shortcuts are conflicting by default
How to reproduce:1. Create a new project2. Install the Terrain Tools package3. Click Edit → Shortcuts → Category → Terrain4. Observe... Read more
[HDRP] Fullscreen shader graph throws error on macOS
Reproduction steps:1. Open the attached project2. Open “FullscreenSamplesTestingScene” scene3. Enter Play mode4. Press arrow buttons... Read more
[LEGO Microgame] In-game "Shadows" toggle setting is non functional
Steps to reproduce:1. Create and open a "LEGO Microgame" tutorial project, and scene "LEGO Tutorial"2. Enter PlayMode3. Press the "T... Read more
[Linux] QuickSearch runs out of memory and crashes the Editor when index...
How to reproduce:1. Open the user-attached project (U.AutoCopyFiles.zip)2. Enable "Parallel Import" in: Project Settings > Editor... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- VFX Graph Documentation dropdown button does nothing when clicked on the right side
- Required SpriteMask class (ID 331) is stripped when "Strip Engine Code" is enabled
- “Maximized serialized file backup not found” error is thrown when minimizing a window in a newly opened project
- Build stack trace contains invalid lines when building with IL2CPP using scripts with delegates containing generic types in the signature
- Entities Systems window has a “Show Full Player Loop” dropdown which does nothing when clicked after enabling “Show Full Player Loop”