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Network manager menu UI is scaled improperly in builds if moving window ...
Network manager menu UI is scaled improperly in builds if moving window between different resolution monitors To reproduce:1. Open p... Read more
"Other settings" under "lighting window" remains same for the additive s...
On editing, multiple scenes in hierarchy window, changing other settings in lighting window, applies to all the scenes and not just ... Read more
Camera permission does not appear with ARCore when application starts on...
To reproduce:1. Open attached project2. Make sure that Scripting Runtime Version:.Net 4.x Equivalent and API Compatibility Level:.Ne... Read more
Integers near their max value become negative when used in [Range (0, in...
How to reproduce:1. Open attached project "MaxValueBug.zip" and scene "SampleScene"2. In Hierarchy window, select "Main Camera" obje... Read more
[Android] VideoCore IV HW ignores Shader.SetGlobalVectorArray
Steps to reproduce:1. Open user provided project2. Deploy to device3. Take a screenshot (To eliminate screen differences) and inspec... Read more
AssetDatabase.importPackageCancelled callback is not called at all
To reproduce: 1. Open the project, attached by the user (PackageImportText.zip)2. Go to ArtistExtra -> Import Package menu item3.... Read more
Metallic objects are very dark in the preview window
To reproduce: 1. Open the project, attached by the user (Preview Bug.zip)2. Select the Cube prefab3. Observe how dark the preview of... Read more
Opening the specific scene crashes the Editor in RenderingCommandBuffer:...
To reproduce: 1. Open the project, attached by the user (WeatherMaker.zip) Expected: the Editor doesn't crash Reproduced in 2017.2.3... Read more
Particle System emits particles in wrong direction when using Shape Rota...
How to reproduce:1. Open user's project ("ParticleRotationReport.zip")2. Open scene "ParticlesRotation"3. Select "UseShapeRotation" ... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Crash on with multiple stack traces when rendering large Terrain with specific hardware
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- [Linux] UI picking is offset to the left when Reference DPI and Fallback DPI differ
- Scrolling in a default ScrollView in WebGL builds is slower when compared to other platform builds and the Editor
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