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[Android] Game crashed and process exited due to signal(11)
Steps to reproduce: 1) Download attached project 'LudusEdu.zip' and open in Unity2) Build and run project on a device3) In game, Cli... Read more
Keyboard shortcut for 'Toggle Active State' does not work after stopping...
It seems that loosing/regaining focus or stopping scene causes editor to recompile scripts internally, which causes GameObject menu ... Read more
[TreeCreator][TreeEditor] Tree root node's shadow caster resolution sett...
How to reproduce:1. Create a new project2. Create a tree in hierarchy3. There will be tree root node created and it has Shadow caste... Read more
[Win] profiler stops after a few seconds
-e: see title, starts up but after a few seconds it stops logging--works on OSX and 5.4+5.3 on Windows -repro:--open attached projec... Read more
Importing stepped animation adds unnecessary keyframes to the animation ...
Steps to reproduce: 1. Open attached project "833901.zip"2. Open scene "Scene"3. In inspector, select "FisherGhost@Intro" GO and ope... Read more
Negative scale isn't taken into account when calculating Transform.local...
Resolved as by design: This is working as expected. The scale of an object doesn't affect the direction of this object, this is a ch... Read more
[Linux standalone] xbox360 gamepad mapping doesn't match Win/OSX
-e: see title, maps differently on Win/osx editor/standalone -repro:--build joystick scene from attached project--connect your 360 p... Read more
[TerrainSettings][UI] 'Size' field's naming is uninformative
Steps to repro: 1. Open Unity;2. Create new project;3. Add Terrain gameobject (Window -> 3D Object; -> Terrain);4. Select terr... Read more
Particle bounce lights are not bouncing off the surface
Steps to reproduce: 1. Open the attached project (my project)2. Go to the 'Lighting' window and re-build the lighting3. Press play4.... Read more
[WebGL] System.GC.Collect(1) crashes in WebGL build
To reproduce:1) Open attached project and scene inside of it2) Build the project for WebGL3) Run it4) Click the button in the middle... Read more
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