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0
votes
Won't Fix

Native metro plugin on WP 8.1 throws BadImageFormatException

WP8.1

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Jul 02, 2014

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Version/s: 4.5.3b1

To reproduce:1. Open attached project. It is our metro native plugin example.2. Build for Metro with Phone 8.1 SDK3. Open up with VS... Read more

1
votes
Won't Fix

Initial splashscreen is displayed in portrait, ignoring orientation rest...

WP8.1

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Jul 02, 2014

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Version/s: 4.5.3b1

Steps to reproduce:1. Build any project2. Open visual studio solution3. Tick Landscape and Landscape-flipped Supported orientations ... Read more

0
votes
Not Reproducible

Deer Hunter: can't start hunt, nullreference exception

Webplayer

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Jul 02, 2014

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Version/s: 4.6.0b11

-e: when trying to start a specific hunt exceptions get thrown and you can't click the begin button -repro & tested so far: win7... Read more

1
votes
Won't Fix

MonoDevelop/VisualStudio project generation doesn't work if project is o...

CodeEditors

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Jun 30, 2014

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Version/s: 4.5.1p2

An ease workaround is to map the network (UNC) (assign a letter) instead of using the UNC path directly Read more

0
votes
By Design

uGUI object and Sprite Renderer rendering order is wrong

UI

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Jun 24, 2014

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Version/s: 4.6.0b10

This is related to how canvas rendering works. For each canvas we basically generate one 'batch'. In the example you have sent there... Read more

0
votes
Fixed

Button (script) do not keep refrence to active state when the game obje...

UI

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Jul 02, 2014

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Version/s: 4.6.0b11

To reproduce:1. Create New Project2. Create 'Button' gameobject (GameObject -> Create UI -> Button)3. Play the scene4. Select ... Read more

0
votes
Fixed

uGUI: Layout isn't updated if child is deactivated(SetActive(false))

UI

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Jul 02, 2014

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Version/s: 4.6.0b11

1. Open attached project2. Open "test" scene3. Press play4. Press uGUI button "Hide me" and it will make itself inactive with gameOb... Read more

0
votes
Fixed

"Optimize Game Objects" is not mentioned in the documentation

Docs - Manual

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Jul 02, 2014

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Version/s: 4.6.0b11

"Optimize Game Objects" is not mentioned in the documentation:http://docs.unity3d.com/Manual/FBXImporter-Rig.html Read more

0
votes
Fixed

'Ignore Collision' doesn't work if the object is already colliding

Physics

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Jul 02, 2014

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Version/s: 5.0.0a12

Steps to repo:1. Open the attached project and the scene2. Press Play3. Do the following:a) Press down while the Capsule is in the a... Read more

3
votes
Fixed

Surface shaders don't support FACE/VFACE semantic

Shaders

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Jul 03, 2014

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Version/s: 4.5.1f3

Regular shaders can use VFACE pixel shader semantic, but there's no easy way to get value of it in the surface shader. Read more

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