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AssetBundle indeterminism caused by mesh streaming info
If the same mesh is used in 2 AssetBundles, the first time is streamed and second time it is not(used by vfx for instance). The seco... Read more
[Android] Gfx.WaitForGfxCommandsFromMainThread high performance usage an...
How to reproduce: 1. Open the attached “IN-83694” Project2. Open the Profiler Window (Window → Analysis → Profiler)3. Change the “Mo... Read more
The "Reset All Layouts" button adds 3 duplicate delegates to EditorAppli...
To reproduce:1. Open the project “newProject-2022.1-URP”2. Make sure the "Enter Play Mode Options" toggle is enabled and the "Reload... Read more
[Input] Latest pressed button release of two isn't detected when releasi...
How to reproduce:1. Open the user’s attached “InputOutFrameTest” project2. Enter the Play Mode in the “SampleScene” Scene3. Click an... Read more
[Android]Lighting is chopped/gone on Samsung Galaxy S6 edge in forward r...
To reproduce:1) Open attached project and scene inside it2) Make sure "Rendering Mode" in "Player Settings" is "Forward"3) Build and... Read more
[HDRP] Entering Play mode when Render Pipeline Asset is set to None and ...
Reproduction steps:1. Open the user's attached "2021 HDRP test.zip" project2. Go to Edit > Project Settings > Graphics3. Set t... Read more
Cinemachine Camera drifts when having multiple Parent GameObjects in the...
How to reproduce:1. Open the attached “IN-83830” Project2. Locate and open the "Playground" Scene3. Enter Play mode4. Locate the "Ca... Read more
P4 integration continues to work when P4 user is logged out
Reproduction steps:1. Setup a Perforce server2. Open the attached "P4Test.zip"3. Go to "Edit" > "Project Settings..." > "Versi... Read more
“Loading autosaved report from file was unsuccessful.” warning is thrown...
Reproduction steps:1. Create a new project2. Open Project Auditor window3. Enter Play mode4. Exit Play mode and observe the Console ... Read more
NavMeshSurface has visual artifacts/clipping when using Physics Collider...
How to reproduce:1. Open attached project "BugRepro_4.zip" and scene "Dungeon"2. In Hierarchy window, select "Floor" object3. In Ins... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Spring Joint shows only one anchor gizmo in Scene view when "Auto Configure Connected Anchor" is enabled
- Crash on _platform_memmove after entering large value in Graphics settings Preloaded Shaders field
- Disproportionally large impact on CPU frame time when writing to a rendering entity's LocalToWorld
- "Constant Force" Component numeric fields drift out of view while entering a really big value in the Inspector
- Scene view camera speed pop-up appears empty or cut off when Scene view is very narrow