Search Issue Tracker
Gizmos are not drawn when loading the different scene in the Play Mode
How to reproduce:1. Open the attached project “Gizmos”2. Open the “Scene 1” scene3. Enter the Play Mode4. Press the Space key to loa... Read more
URP CopyDepth process being executed when DepthPriming Mode is enabled
How to reproduce:1. Open the attached project “DepthPriming”2. Enable the Frame Debugger3. Observe the executing processes Expected ... Read more
Unity freezes when high RigidBody.addforce force value is used
Reproduction steps: Open the attached project “Freeze” Open the scene “Assets/Scenes/SampleScene” Enter the Play mode Press the keyb... Read more
Unity Player freezes when using an HTTP server to download a bundle
Steps to reproduce:1. Open the attached project “HTTPRepro“2. Open the “Assets/Scenes/SampleScene.unity“ Scene3. Open Window > As... Read more
FontAsset.HasCharacter overloads are missing UTF32 support
Reproduction steps1. Open the attached user's project "TextMeshPro-UTF32.zip"2. Observe the compile error:error CS1503: Argument 1: ... Read more
[Android] App crash on null pointer dereference when build for Android
Reproduction steps:1. Open the attached project "ReproProject"2. Build and run on an Android device3. The app crashes Expected resul... Read more
[Linux] "OnDeviceChange" event not triggered when Bluetooth controller d...
How to reproduce:1. Open the user-attached project (InputSystemTest.zip)2. Build and run the project3. Connect one of the devices li... Read more
Not all of the Transform component parameters get copied and pasted when...
Reproduction steps:1. Open the attached “Gopher.zip“ project2. Open “Scene” scene3. Select “Navigation” GameObject, click on Positio... Read more
Terrain holes aren't rendered in WebGL Builds with SSAO enabled
How to reproduce:1. Open the attached user project “Terrain Hole.zip“2. Build and Run (File>Build And Run) Expected result: Terra... Read more
Material rendered the wrong color when creating a Build with "Screen Spa...
How to reproduce:1. Open the attached user project “shaderbug.zip“2. Build and Run the project (File > Build And Run) Expected re... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS