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Fixed in 4.6.X
Votes
1
Found in
4.6.0b10
Issue ID
615610
Regression
No
uGUI Image and Rect masks don't work with deferred rendering and DX11
Steps to repro:
1) Open 'uGUIProjectBeta11' project
2) Open 'Scroll View' scene
3) Enable DX11 mode in Player Settings
4) Note: for 4.6.0b11 ImageMask component was renamed to Mask. You
need to replace this in Canvas->Window->Content->ScrollView game object
5) Select UI Camera and switch rendering path between Forward and
Deferred, notice that the clipping doesn't work when set to Deferred. See attached screenshots
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Stephanie1
May 13, 2016 07:04
I've seen the same problem 5.3.0 and it works not ok on some Android Devices.
PeterB
Nov 12, 2015 10:39
This problem is NOT fixed. It persists even in 5.2.2p3.
Spikeh
Jan 21, 2015 15:03
This is NOT resolved in 4.6.1f as I am experiencing the same problem. I have submitted a separate bug report (didn't know this was here)! with an example project:
http://fogbugz.unity3d.com/default.asp?665398_163v8j6oe28pa63a
weasel47
Nov 09, 2014 20:21
I'm using 5.0.0b11 and I'm seeing possibly the same issue. When I use a mask on a Worldspace canvas with deferred rendering, the masked content is rendered behind everything else. The masked content is rendered correctly with forward rendering.
Loden_Heathen
Oct 05, 2014 13:38
I have had this issue 4.6.0b17
I noted that it does work assuming the Canvas is set to ScreenSpace-Overlay but not for ScreenSpace-Camera or WorldSpace