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Rendering order bug when using elements with canvas and elements without it
To reproduce this bug: 1. Open the project2. Open Assets/Scenes/renderorder.unity3. Expand HUD object, notice how it is before the b... Read more
iOS build crashes when built with stripping level
To reproduce: 1) Download and open project (will need any other project to check on versions other than 4.6)2) Build and run for iOS... Read more
uGUI Image and Rect masks don't work with deferred rendering and DX11
Steps to repro: 1) Open 'uGUIProjectBeta11' project 2) Open 'Scroll View' scene 3) Enable DX11 mode in Player Settings 4) Note: for ... Read more
uGUI doesn't work in flash build
Steps to repro:1. Open the attached project2. Build to flash3. Observe that uGUI in flash build is not working Read more
Plugin librabries can not be developed independently from unity
To reproduce:1. Build a WP8 project with a plugin (like the one attached)2. Navigate to the "ExternalLibrary.dll" in the build3. Cra... Read more
UI rendering of animator window is broken on mac
UI rendering of animator window is broken on mac 1. create a simple controller on a mac (10.9) make a few states and transitions2. t... Read more
Freeze after switching mac standalone settings
1. Create new project2. Build it on mac3. Launch it4. Switch to "Input" tab and then back to "Graphics" tab5. Double click "Windowed... Read more
Crash on Adreno 320 with android 4.0-4.1 with fast bloom mobile shader
Application crashes on adreno 320 devices with android version 4.0-4.1 while using built in fast bloom with mobilebloom shader. Read more
Profiling doesn't work on Tegra (crashes the game)
While using android profiler on tegra devices the game crashes Read more
Unity 4.5 build creates two references for a WP8 plugin
To reproduce:1. Open attached project. It contains a plugin and a scene that uses the plugin.2. Build the project for wp8 (include t... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- var VisionOSEDRHeadromm has a comma instead of a dot when building with Metal Rendering App Mode and local OS localization is set to German
- IAP Catalog remove product “x” and add product “+” buttons are not consistent with other remove and add buttons in the Editor
- Performance issues in Play Mode when quickly hovering the mouse cursor over Hierarchy GameObjects
- Frame Debugger displays incorrect output when FidelityFX Super Resolution or Spatial-Temporal Upscaler is used with Temporal Anti-aliasing or Subpixel Morphological Anti-aliasing
- The layout system is failing to correctly calculate or apply the height of the Japanese fallback font when the primary English font's metrics are used