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URP depth buffer is flipped on the Y-axis and disconnected from the Game...
How to reproduce:1. Open the project “IN_18630.zip”2. Open the “SampleScene” Scene3. Enter the Play Mode4. Observe the Volume and Li... Read more
[URP] Lights become realtime when copying and instantiating them using I...
Reproduction steps: Open the “InstantiateBugsStripped“ project Open the “Empty” scene Enter the Play Mode Press Window → Analysis → ... Read more
The Player window keeps the old resolution while keeping the same window...
Reproduction steps: Open the attached “aspect” project In the Assets folder open the ScreenHandler script and put the breakpoint on ... Read more
Different decimal point placement between Terrain Overlay and Terrain In...
Steps to reproduce: Create a Terrain Set brush opacity to some non 0 value The Overlay fits the value into the range of 0-1 while th... Read more
Baked reflection probe is not working in the Editor when loaded from Ass...
How to reproduce: 1. Open the attached project “IN-25245“2. Open the “SampleScene” Scene3. Open the Addressable Group window (Window... Read more
[Linux] "RenderTextures" data not being included in "Graphics" memory us...
How to reproduce:1. Open the user-attached project (RenderTextures_1415558_modified (1).zip)2. Build and Run the Linux Player with "... Read more
Menu Validate functions are called when a not-related function is triggered
Steps to reproduce:1. Open the “IN-16767_NestedMenuCheckedErrorReproduction” project2. Go to NestedMenuTest → Settings → Enable Alph... Read more
[BOC] Entities Graphics Occlusion shader throws errors when building the...
How to reproduce:1. Open the attached “repro-project.zip“ project2. Build the project3. Observe the Console Expected result: The Bui... Read more
Visual Effect Graph Package compilation fails when the Editor Assemblies...
How to reproduce:1. Open a new Unity project2. Install the “Visual Effect Graph” Package to the project3. Set the “Editor Assemblies... Read more
Checkboxes in UI Toolkit Samples window are blue
Reproduction steps:1. Open the attached “Text-Preview.zip“ project2. Open Styles tab in UI Toolkit Samples window3. Observe the chec... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS