Search Issue Tracker
Won't Fix
Votes
0
Found in
2023.1.0a19
2023.2.0a1
Issue ID
UUM-21613
Regression
No
Different decimal point placement between Terrain Overlay and Terrain Inspector
Steps to reproduce:
# Create a Terrain
# Set brush opacity to some non 0 value
# The Overlay fits the value into the range of 0-1 while the Inspector fits it into 0-100
Expected result: both fields have the same range of values
Actual result: the fields have a different range of values
Reproducible with: 2023.1.0a19 and up
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Scene view audio toggle doesn't work after disabling and enabling audio source component with audio random container
- Pitch changes while paused messes up scheduling of the audio random container
- Crash on detail::ComputeShaderSnippetKey when entering the Play mode
- Unable to interact with Material Inspector window when creating a new Material and renaming it
- Shadow artifact is cast onto GameObjects in the Scene view when the Scene view lighting is disabled
Resolution Note:
Too minor of an issue for us to address