Search Issue Tracker
Fixed
Fixed in 2022.2.6f1, 2023.1.0b3, 2023.2.0a1
Votes
0
Found in
2023.1.0a23
2023.2.0a1
Issue ID
UUM-21618
Regression
No
Visual Effect Graph Package compilation fails when the Editor Assemblies Compatibility Level is set to NET Standard
How to reproduce:
1. Open a new Unity project
2. Install the “Visual Effect Graph” Package to the project
3. Set the “Editor Assemblies Compatibility Level” to “.NET Standard” in the Player Settings
Expected result: The Package is successfully compiled
Actual result: CS0234 error is thrown regarding “Messaging” existence within the System.Runtime.Remoting namespace
Reproducible with: 15.0.1 (2023.1.0a19), 15.0.2 (2023.1.0a23)
Couldn’t test with: 2020.3.43f1, 2021.3.16f1, 2022.2.1f1 (Editor Assemblies Compatibility Level isn’t featured)
Reproduced on: macOS 13.0 (Intel), Windows 10
Note:
Not reproducible with .NET Framework EACL
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Highlighter.Highlight does not find window when using class name as window title
- Highlighter.Highlight highlights a different component when multiple components have the same property path
- Highlighter.Highlight does not find elements in an array or list when the array or list is collapsed
- [URP][NRP] RenderPass, BeginSubPass, and EndRenderPass errors are thrown when Native RenderPass is enabled
- D3D11 swapchain error pop-up appears and the Editor shuts down when Generating Lighting with Probe Volumes present
Resolution Note (fix version 2023.2.0a1):
Fixed in 2023.2.0a1
Resolution Note (fix version 2023.1.0b3):
Fixed in 2023.1.0b3
Resolution Note (fix version 2022.2.6f1):
Verified with build 2022.2.6f1