Search Issue Tracker
[ShaderGraph] Text selection for Properties does not select the whole te...
How to reproduce: 1. Create a new URP/HDRP template project 2. Create a new shader graph 3. In the graph's blackboard create a new p... Read more
Graphics.CopyTexture fails to copy Texture2D data to Texture3D when the ...
How to reproduce: 1. Open user's attached "MyPackages_2020_1.zip" project 2. Select the "New Texture3D Atlas" asset from the Project... Read more
Crashes on mono_class_init when entering Play Mode after recompiling scr...
Reproduction steps: 1. Open user's attached project 2. Open scene "MainScene" 3. Open a script in a code editor, modify it to recomp... Read more
Lightmap is incorrect in Standalone with all LodGroups except Lod0
How to reproduce: 1. Open attached project "LightmapST.zip" and scene "SampleScene" 2. Enter Play mode 3. Observe the Game view 4. ... Read more
[Metal][iOS] GPU crash on shader warmup with INSTANCING_ON keyword when ...
How to reproduce: 1. Open the attached 'SDGPUHang.zip' project 2. Make sure that Metal Editor Support and Metal API Validation are o... Read more
Collision geometry is not applied correctly to a Tilemap when Composite ...
How to reproduce: 1. Open the user's attached "TilemapCollisionBug.zip" project 2. Open the "SampleScene" Scene (Assets folder) 3. ... Read more
[URP] [Speedtree] SpeedTree7/SpeedTree8 shaders are not SRP batcher comp...
How to reproduce: 1. Create a new URP template project 2. Navigate to Packages/Universal RP/Shaders/Nature and select SpeedTree7/Spe... Read more
LightProbe asset data is replaced by the currently opened Scene values w...
How to reproduce: 1. Open the attached project's Scene labeled "LightProbe32" 2. Inspect the LightProbe assets, located in the "Scen... Read more
Editor crashes on PhysicsContacts2D::EndContact when exiting Play mode a...
Reproduction steps: 1. Open the attached "case_1262936.zip" project 2. Load the "SampleScene" and enter Play mode 3. Click twice the... Read more
Particle System is not rendering when CommandBuffer.DrawRenderer() is us...
How to reproduce: 1. Open attached project "URPBugReport.zip" and scene "SampleScene" 2. Enter Play mode 3. Observe Scene or Game v... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- WebCamTexture does not set the requested resolution when used in WebGL
- Editor default Stylesheet/Matching Selector buttons in Debugger don't do anything
- Graphics.DrawMeshNow stops rendering Render Texture after a few frames when viewed in the Player
- New selector in Matching Selectors displays as on line -1 in debugger
- The first frames are skipped when playing a video