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Using the Trim button in the Sprite Editor does enable 'Apply' button
Steps to reproduce:1. Import and open any sprite in Sprite Editor2. Make some imperfect slices, press apply3. Select the slice, pres... Read more
Failed to run serialization weaver when building for WP8
To reproduce:1. Import attached repro.unitypackage. It contains some scripts2. Try to build for WP8 - an error is thrown:Error build... Read more
Auto Generate Animation: Animations not available before Saving Project
Steps to reproduce : - import the project attached- open the "Test" scene- navigate to Canvas>Button and press Auto Generate Anim... Read more
Cloth sphere collider gizmo rendering bug
To reproduce:1. Open attached project2. Open cloth collisions scene3. Select Cloth game object4. Observe the collider gizmo around c... Read more
API Updater fails to update references resolved through "duck typing"
UnityScript can resolve members dynamically, for instance: var o = Instantiate(myPrefab);o.rigidbody.mass = 42.0; In this case the A... Read more
Instantiating uGUI prefab that has position 0,0,0 breaks it's children
To reproduce:1. Open repro package2. Open scene test. It contains a button, that when pressed, will instantiate a prefab. The prefab... Read more
Custom uGUI text pops out of rect bounds on certain game view sizes
To reproduce:1. Open attached project2. Open TextIssue scene. It contains two texts, one on the top is the default uGUI text, the bo... Read more
FullScreenMovieScalingMode.AspectFill does not work as expected on Android
FullScreenMovieScalingMode.AspectFill does not fill the screen and leaves black borders on portrait mode. Works as expected on iOS. Read more
Freeze on printing downloaded long string
1. Open scene "test"2. Play in editor3. Press Gui.button "return Length 100,000(Freeze)", file will be downloaded and printed with d... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
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