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Editor uninstaller leaves some DLL files behind on Windows
To reproduce: 1. Remove Unity via Uninstaller.exe2. Observe that when the uninstaller finishes, there are still files in the folder ... Read more
[Improved Prefabs] Assembly reload breaks hierarchy state for unsaved ob...
Steps:1. Add GameObject and make a prefab out of it2. Open Prefab Asset in Prefab Mode3. Turn Off 'AutoSave' toggle4. Add a few Game... Read more
[Improved Prefabs] Impossible to make a prefab out of the child of the p...
Steps:1. Add GameObjects 'A' and 'B'2. Parent 'B' under 'A'3. Make a prefab out of this structure4. Delete Prefab Asset5. Drag 'B' (... Read more
[Improved Prefabs] "Create empty child" takes into account the selection...
Steps:1. Make a prefab asset out of any GameObject2. Select it in Project browser3. Click on "GameObject -> Create empty child" m... Read more
UNITY_2017_4_OR_NEWER preprocessor is not recognised when using #if UNIT...
To reproduce:1. Open any script in any project2. Add preprocessor #if UNITY_2017_4_OR_NEWER Expected: UNITY_2017_4_OR_NEWER is recog... Read more
Unhandled exception when building IL2CPP with unsafe (void**)(*(void**) ...
Steps to reproduce:1. Open user attached project2. Enable Unsafe Code in Player Settings3. Switch from Mono to IL2CPP Scripting Back... Read more
[.NET 4.6] System.Runtime.WindowsRuntime.dll and System.Runtime.InteropS...
Steps to reproduce:1. Open user attached project2. Make sure the Scripting Runtime Version is set to .NET 4.63. Observe that both .d... Read more
2018.2 Performance regression in BehaviourManager::Update
We are seeing a 15% performance drop on Windows standalone in some scenarios between 2018.1 and 2018.2. Repro1. Download attached re... Read more
AgentDetachesAndAttachesToSurface test fails in NavMeshComponents-2018.1...
AgentDetachesAndAttachesToSurface test fails in NavMeshComponents-2018.1 project To reproduce:1) Open attached project or get it fro... Read more
ConvexHullBuilder throws errors while exporting inflated mesh to asset b...
How to reproduce:1. Open tester-submitted project (FBXProblem.zip)2. Open Asset Bundle Browser3. Build asset bundles4. Inspect "nose... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Redoing creation of Sub Scenes and Cube GameObjects in Hierarchy throws “Assertion failed on expression: 'targetScene != nullptr’” error in Console window
- Selecting “New Sub Scene” after assigning “New Scene” in Sub Scene Script Component throws “Destroying GameObjects immediately is not permitted” in the Console window
- Shader Graph "Zoom Step Size" can be set to 0 even though the zoom still works
- Enabling/Disabling the Deprecated Nodes doesn't apply to the opened Shader Graph unless any Variable is added to the Blackboard
- Group Selection title text size is smaller in renaming than the actual font size