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Shader does not compile when CGPROGRAM and ENDCG tags are on the same line
Steps to reproduce:1. Download and open attached project2. Select SimpleTestShaderErrorVersion assets in assets tab3. Look at inspec... Read more
Grass mipmaps does not switch after adding a certain number of grass tex...
(Check the attached .gif file to see the bug) Reproduction steps:1. Open the attached project2. Navigate to Assets3. Open the main s... Read more
Assets last imported before 5.5.0b3 don't show up in inspector selection...
To reproduce:1) Create new project in 5.5.0b2-2) Create new material in Project View3) Create a cube in scene4) Try to add a materia... Read more
Empty Manage License window after the network loss
Repro:1. Launch and sign in to the Editor2. Activate if needed3. Navigate to Manage license window4. Choose to activate Personal Edi... Read more
ButtonAction.ButtonPressed in Event Trigger (Script) is not triggered wi...
Steps to reproduce:1. Open User's attached project "Example"2. Press play3. In Game tab press on green circle Expected behavior: But... Read more
Warning when changing value of Scrollbar and Slider
Warning when changing value of Scrollbar and Slider 1. What happened Outside play mode, if I change the size parameters of the scrol... Read more
[AW] Selecting multiple keys in baked animation clip slows down renderin...
Repro:- Open scene provided in attachment (AnimationWindowPerformance.zip)- Open scene 'Untitled'- Select game object 'Horse 2.0 Plu... Read more
[Debug] Editor crashes after using 'Step Over' feature in Debug mode
Steps to repro: 1. Open attached project and 'test' scene;2. In the project folder open 'test' script;3. Set the breakpoint on line ... Read more
[OSX] AudioMixer::CheckConsistency() crash caused by mixer files when op...
Repro steps:1. Open "UnityChanBallRoll.zip" project Stack trace: AudioMixer::CheckConsistency() Note: The crash is caused by NewAudi... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- “Remove Unused Overrides” available on not loaded Scene and throws “ArgumentException: The scene is not loaded” warning
- Adaptive Probe Volume occlusion edge is calculated incorrectly when viewing probes near geometry edges
- Sampling a texture using an HLSL file throws shader errors and the code does not compile
- "Graphics.CopyTexture called with null source texture" error when Base Camera of an Overlay Camera is removed with DX11 Graphics API and Compatibility Mode enabled
- WebGL sends wrong value with large numbers when SendMessage function is used