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[HDRP] Boxlight reflections looks incorrect in RTX
1) Open scene BoxlightBug 2) Look at the plane the Main camera is facing 3) Look behind the camera to see the other plane object Exp... Read more
Mouse position and mouse click input not recognized when rebinding is ac...
How to reproduce:1. Open the project "IN_22606"2. Enter the Play Mode3. Press "Start"4. Press "Cancel" or uncheck the check Expected... Read more
Video created with AVFoundation framework is not played when entering th...
Reproduction steps:1. Open the attached project “VideoTest”2. Open “VideoPlayerTest“ Scene3. Enter the Play Mode Expected result: Vi... Read more
[Quest] App crashes when Graphics jobs are enabled along with Vulkan Gra...
Reproduction steps1. Open the attached user's project from the Google Drive link "TestVR Crash.zip"2. Make sure that Vulkan is selec... Read more
Missing highlights during Optimisation Tutorial in Test Track Template
How to reproduce:1. Create a new project using the Test Track Template2. Start the Optimizations Tutorial3. Observe that in step 3 t... Read more
The Vehicle Sample Tutorial in Test Track Template has redundant or inac...
How to reproduce:1. Create a new project using the Test Track Template2. Start The Vehicle Sample Tutorial3. Observe that in step 1 ... Read more
The Test Track Tutorials do not set a custom layout for it to be effective
How to reproduce:1. Create a new project using the Test Track Template2. Try completing "The Vehicle Sample" tutorial Expected resul... Read more
Map Overlays in Rendering Debugger causes Game View to glitch when shade...
To reproduce: Create a new template project Open Rendering Debugger window (Window > Analysis > Rendering Debugger) Enter Play... Read more
Decals and SSAO enabled result objects being rendered black in macOS build
To reproduce: Open a template project In renderer add Decal and SSAO (both enabled) Build and run (should look fine) Disable Decal B... Read more
Light layers only work with Directional light
To reproduce: Open the attached project In UniversalRP-HighQuality asset, under Lighting section, toggle "Use Rendering Layers" Look... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS