Search Issue Tracker
Fixed
Fixed in 2021.3.24f1, 2022.2.17f1, 2023.1.0b13, 2023.2.0a3
Votes
0
Found in
2021.3.22f1
2022.2.14f1
2023.1.0a24
2023.2.0a1
Issue ID
UUM-21442
Regression
No
[HDRP] Boxlight reflections looks incorrect in RTX
1) Open scene BoxlightBug
2) Look at the plane the Main camera is facing
3) Look behind the camera to see the other plane object
Expected: The reflection of the boxlight matches the actual lights shape
Result: The light is box shaped, on the reflection though it looks like a low res circle.
Adding repro video and additionally adding another video from real world project to give more context of the issue.
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Inaccurate Box Collider boundaries on a rotated child Cube when the parent GameObject Scale is non-uniform
- [Android] "SHADOWS_SCREEN" set as shader Keyword when no "_ShadowMapTexture" is bound leads to freeze on a build on some Mali GPU devices
- The global scene list is overridden in a project built with command line when the Override Global Scene List setting is disabled in the build profile
- [Linux] AutoLocale log is logged when opening a project
- Global Scenes are not included in the Build when building multiple Build Profiles at the same time
Add comment