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Editor icons are misaligned
Steps to reproduce:1. Open any project2. Observe the Plastic icon at the top left3. Observe the Edit Collider icon in the "Inspector... Read more
EditorGUILayout.MaskField keeps the "Everything" option selected when cl...
1. Open the attached “MaskFieldBug3.zip“ project2. Click Window > My Windows3. In the "Flag field" select the "Everything" option... Read more
Reflection Probe Sample Effect changes when rotating the Camera
How to reproduce:1. Open the attached user project “reflectionprobe_demo.zip“2. Open Scene “Zhucheng01“ (Assets/Demo/Zhucheng01)3. E... Read more
Material Texture selection doesn't find Render Textures when selecting R...
How to reproduce:1. Open the attached user project2. Select the “Dummy Material“ Material3. Press the select button right from eithe... Read more
UI transition animation does not work when translating with percentages ...
How to reproduce:1. Open the attached project “UITransAnim.zip“2. Open Scene “Scene_Book“ (Assets/Scenes)3. Enter Play Mode4. Press ... Read more
DropdownField has all options checked when selecting from the field in P...
How to reproduce:1. Open the attached user project “DropdownFieldIssue-2022.2.zip“2. Open Scene “SampleScene“ (Assets/Scenes)3. Ente... Read more
Some text elements disappear or turn white when using text shadows or ou...
How to reproduce:1. Open the attached user project “BugUIToolkitTextShadowsAndOutlines.zip“2. Open Scene “SampleScene“ (Assets/Scene... Read more
Meshes cannot be read during import process when running in batch mode
Steps to reproduce:1. Download the “BatchModeRO” project2. Open Command Prompt window3. Go to the Unity version folder (eg. cd c:\Pr... Read more
Changing Color Space is not consistent when using Texture Arrays
Steps to reproduce:1. Open the “Bug Reports” project2. Change Color Space to Gamma (Edit → Project Settings → Player)3. Observe the ... Read more
[Android] Crash with specific project in /apex/com.android.runtime/lib/b...
How to reproduce:1. Open the attached “repro“ project2. Build and Run for Android3. In the Scene press the “Start“ button4. Wait for... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS