Search Issue Tracker
Fixed in 2022.3.18f1
Fixed in 2022.3.X, 2023.2.X, 2023.3.X, 2023.3.0a18
Votes
0
Found in
2022.2.1f1
2023.1.0a19
2023.2.0a1
2023.3.0a3
Issue ID
UUM-21223
Regression
Yes
EditorGUILayout.MaskField keeps the "Everything" option selected when clicking "Nothing" if there is only 1 option present in the MaskField
1. Open the attached “MaskFieldBug3.zip“ project
2. Click Window > My Windows
3. In the "Flag field" select the "Everything" option
4. Close the dropdown menu
5. In the "Flag field" select the "Nothing" option
Expected result: the console prints "0" and the "Nothing" option gets selected.
Actual result: the console still prints "FFFFFFFF" and the "Everything" option remains selected.
Reproducible with: 2022.2.0a17, 2022.2.1f1, 2023.1.0a23
Not reproducible with: 2020.3.42f1, 2021.3.15f1, 2022.2.0a16
Reproducible on: macOS 11.6.5 (Intel)
Not reproducible on: Windows 10
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture Import Warnings are obscured by other Terrain Layer options in the Inspector
- Burst Inspector middle divider is jittering when resized with the Burst Inspector window docked
- JsonConvert conversion fails trying to call GetCallbackMethodsForType when [OnDeserialized] is used in a class
- Different text alignment in the column header in Entities "System" window
- Objects with Universal Render Pipeline/Particles/Lit shader are always lit up when changing their Rendering Layer Mask
Resolution Note (fix version 2023.3):
Fixed in: 2023.3.0a18
Resolution Note (fix version 2023.2):
Fixed in: 2023.2.7f1
Resolution Note (fix version 2022.3):
This issue has been addressed by another mask field bug fix.