Search Issue Tracker
Window restoration no longer restores EditorWindow instances correctly
This is a regression due to the removal of fullscreen playmode (see the following PRs): 2023.1 2022.2 2022.1 The issue in the remova... Read more
[URP][Quest] URP specular precision artifacts on curved surfaces
Reproduction steps1. Open the attached user's project "URPSpecularPrecisionOnCurvedSurfaces.zip"2. Open "SpecularPrecisionTest.unity... Read more
UI Toolkit TextField caret/cursor is offet when at the end of a string
Reproduction steps1. Open the attached user's project "ConsoleTestProject.zip"2. Enter Play Mode3. Click on the first text box and t... Read more
Unity Crash on "VFXManager::Update" when adding VFX graph to sub Scene
How to reproduce:1. Open the project “IN_23247”2. Open “TestScene” in Scenes3. In Hierarchy select “New Sub Scene“ Scene4. In Inspec... Read more
”AnimationController” dependencies are updated just when the project is ...
How to reproduce:1. Open the user’s attached “AnimationControllerTest.zip“ project2. Open the “SampleScene” Scene3. Enter Play Mode ... Read more
Platform settings are added to texture .meta file when the Editor is closed
Steps to reproduce:1. Open the “Project” project in any but standalone platform2. Select one of the textures in Assets/PlaceholderUI... Read more
[URP] Can't remove Custom Renderer Feature after it has been deleted or ...
Steps to reproduce: Create a new URP project Create a Renderer Feature (Assets>Create>Rendering>URP Renderer Feature) Add t... Read more
Standalone Profiler Crashes when opening because of asset database calls
Reproduction steps: 1. Create a new "VR Template" Project2. Open "Window > Analysis > Standalone Profiler" from Context Menu E... Read more
[Android] .so without lib prefix loads in development-build, but not in ...
Reproduction steps: Open the user’s attached project “UnityTestProject“ Go to Window > Package Manager and install Android Logcat... Read more
Crash on UIToolkit::VectorUtils::MakeVectorGraphicsStretchBackground whe...
Reproduction steps:1. Open the attached project “ReproCrash”2. In the Project window find and open “VectorImage.uxml”3. In UI Builde... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS