Search Issue Tracker
By Design
By Design in 2023.1.X
Votes
0
Found in
2020.3.43f1
2021.3.16f1
2022.2.1f1
2023.1.0a23
Issue ID
UUM-21149
Regression
No
”AnimationController” dependencies are updated just when the project is saved
How to reproduce:
1. Open the user’s attached “AnimationControllerTest.zip“ project
2. Open the “SampleScene” Scene
3. Enter Play Mode and observe the Console window
4. Exit Play Mode then open “Test.controller” (Assets > Test) and delete the “Animation” state
5. Enter Play Mode and observe the Console window
6. Exit Play Mode and save the project
7. Enter Play Mode and observe the Console window
Expected result: Dependencies updates without saving a project
Actual result: Dependencies updates after saving a project
Reproducible with: 2020.3.43f1, 2021.3.16f1, 2022.2.1f1, 2023.1.0a23
Reproduced on: macOS 12.4 (Intel)
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS
Resolution Note:
This is by design, you need to save your asset for the asset database to update its dependencies.
Resolution Note (2023.1.X):
This is by design, you need to save your asset for the asset database to update its dependencies.