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[Scene View] Gizmos dropdown disappears while toggling Windzone checkbox...
When window dropdown form Scene view is opened and mouse is hovered over wind zone then its tooltip appears and then toggling its ch... Read more
[ProBuilder] Null Reference Exception thrown on Exporting New Poly Shape
When a New Ploy Shape is created and exported then null reference exception thrown in the console Steps to repro: 1. Create a new ... Read more
[Shadergraph] Enum Keyword reference name doesn't convert spaces to unde...
Needs to be fixed in both 9.x.x and master. Repro steps 1. Create a new Enum Keyword in Shadergraph 2. Change the entry name of the... Read more
[Shadergraph] Collapse node button no longer works
Does not reproduce on 9.x.x branch Repro steps: 1. Create an "Add" node 2. Click the "Collapse node" button in the upper right Expec... Read more
[XR][URP] Game View is grey when using Camera Stacking and enabling Post...
Repro steps: 1. Open attached project 2. Enable Post Processing on the Base camera 3. Build and Run on Quest Actual: The whole view... Read more
No collision appears when one of the colliding GameObjects has Non-Conve...
How to reproduce: 1. Open the attached project "1262418.zip" 2. Open the "Test" Scene 3. Enter the Play Mode Expected result: "Sphe... Read more
[AudioMixer] Editor throws warning when creating new Snapshot
How to reproduce: 1. Create a new project in Unity 2020.2.0a16 or above 2. Open Audio Mixer window 3. Create a new Mixer 4. Crea... Read more
[URP] TargetEye property is missing from Camera in the Inspector window ...
How to reproduce: 1. Create new URP project in 2019.4 stream 2. In the Hierarchy window select "Main Camera" game object 3. Observe ... Read more
Fixed Timestep project setting affects the update rate of ParticleSystem...
How to reproduce: 1. Open user-submitted project 2. Open the SampleScene 3. Enter Play Mode Expected result: Particle System on the... Read more
[HDRP] Enabling High quality Subsurface Scattering makes material render...
1) Open an HDRP project on Mac 2) Add a subsurface scattering material 3) Enable the high quality in the HD asset Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Profiler - Taking you to the wrong section when using 'show'
- Draw Renderers custom pass doesn't work with SSGI
- WebCamTexture does not set the requested resolution when used in WebGL
- Editor default Stylesheet/Matching Selector buttons in Debugger don't do anything
- Graphics.DrawMeshNow stops rendering Render Texture after a few frames when viewed in the Player