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IL2CPP returns a pointer to the stack value which points to invalid memo...
How to reproduce:1. Open the attached project2. Build and Run (File>Build And Run)3. Observe the outputted “Assembly-CSharp.cpp“ ... Read more
Mouse inputs in the Game view don't work when importing project files in...
How to reproduce:1. Create a new Unity project (and open it)2. Replace files in the Project folder with the attached “Assets“, “Proj... Read more
Lights shine through opaque objects when the "Rendering Path" option is ...
How to reproduce:1. Open the attached project user project “Unity 2022 Bugs - Lighting Bug.zip“2. Open Scene “Light Bug Scene“ (Asse... Read more
Editor throws IndexOutOfRangeException when selecting certain text refer...
Reproduction steps: Open the attached “ReproProj” project Go to Windows → Analysis → Memory Profiler In the Memory Profiler window s... Read more
[M1][Silicon]Crash on MTLGetEnvCase<MTLErrorModeType> when opening the p...
Reproduction steps:1. Open the attached project “CrashRepro” Expected result: The Editor opensActual result: The Editor crashes Repr... Read more
Editor sometimes crashes when creating a new Windows form window
Reproduction steps: Open the attached “WinFormTest” project Open the “SampleScene” scene Enter the Play Mode Exit the Play Mode Repe... Read more
[Quest 2] Vulkan validation errors on Oculus Quest 2
Reproduction steps:1. Open the attached project “VulkanRepro”2. Install Android Logcat from the Package Manager and open it: “Window... Read more
[iOS] “Application.lowMemory” callback is not invoked on iOS devices whe...
How to reproduce:1. Build And Run the user’s attached project on an iOS device2. Open the app and wait for some time (30-60s)3. Obse... Read more
TextField cannot be focused when the Input System Event System script is...
Reproduction steps: Open the attached project “UIBug“ Open the scene “Assets/ReportBug/ReportBugTextFieldFocus” Enter the Play Mode ... Read more
[HDRP] APV in Single scene mode nothing bakes if another scene is added ...
Repro: 1) Add the attached folder to any of your APV projects 2) Load sc1 3) Add sc2 4) Bake Expected: Im not sure. Probably the lef... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Graphics Settings: “Use Defaults” checkboxes misaligned in Tier Settings section
- VFX Graph particles are not culled when using URP and Frustum Culling is enabled on VFX Mesh Output
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name