Search Issue Tracker
Fixed
Fixed in 2023.2.0a6
Votes
0
Found in
2021.3.14f1
2022.1.23f1
2022.2.0b15
2023.1.0a19
2023.2.0a1
2023.3.0a3
Issue ID
UUM-20792
Regression
No
Lights shine through opaque objects when the "Rendering Path" option is set to "Deferred"
How to reproduce:
1. Open the attached project user project “Unity 2022 Bugs - Lighting Bug.zip“
2. Open Scene “Light Bug Scene“ (Assets/Scenes)
3. Enter Play Mode
4. Observe the “Wall Transparent Front“ and “Wall Opaque Front“ GameObjects
Expected result: Light isn’t visible on the “Wall Transparent Front“ GameObject
Actual result: Light is visible on the “Wall Transparent Front“ GameObject
Reproducible with: 2021.3.14f1, 2022.1.23f1, 2022.2.0b15, 2023.1.0a19
Can’t test with: 2020.3.42f1 (All objects are pink)
Reproduced on: macOS (12.5 Intel)
Note:
- In versions 2021.3.14f1 and 2022.1.23f1, the lights on the “Wall Transparent Front“ GameObject are visible better from further away
- Issue is reproducible in Builds
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Spot Light with 'Box' Shape stops working when it collides with Mesh
- Accepting Asset Store EULA endless loop in Package Manager window
- “InvalidOperationException: Sequence contains no matching element“ error when reenabling a custom Debug Draw Mode
- Prefab that contains a layout group is marked as changed by the Editor when opened
- Emission animation does not appear when the "Emission Map" parameter is set to black in a Lit material
Add comment