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EditorWindow.Close() doesn't close the sub window
To reproduce: 1. Open the project, attached by the user (EditorWindow Bug Test.zip)2. Go to Window -> New Window3. Press Close bu... Read more
Game object changes its muscle pose when record button is pressed in the...
How to reproduce:1. Import assets, attached to the latest users email2. Load scene "ikTestScene"3. Select ikTestChar gameobject in t... Read more
[Android] AndroidPlatformIconKind is not accessible in user scripts
'AndroidPlatformIconKind' was made internal in 2018.2 and is not longer accessible from custom build scripts. ----------------------... Read more
[VR]Camera rotation is distorted if rotation values are set before play
Steps to reprduce: 1. Download and open the attached project2. Enter Playmode in VR3. Look around Expected result: camera rotation i... Read more
Unity editor crashes in Play mode when using ICloneable
Reproduction steps:1. Download user's project and open in Unity2. Enter Play mode Expected: implementing ICloneable should workActua... Read more
[OSX] Build crashes when using Shader Preloading on Metal
To reproduce:1. Open project2. Build and run using Metal Expected vs Actual: build should not crash Reproduced: 5.6.5p1, 2017.1.3f1,... Read more
Unity crashes upon converting Alembic file to FBX
Steps to reproduce:1. Download and open the attached project Result: crash project incorporates https://github.com/unity3d-jp/Alembi... Read more
Editor crashed in UVModule::PrepareForRender when entering Play Mode whe...
How to reproduce:1. Open given Unity project2. Enter "test" scene3. Select RAT 2D assets -> Sprites -> New Sprite Atlas in Pro... Read more
[BuildReport] Reports stored in a variable get deleted after each build
Reproduction steps:1. Download user's project and open in Unity2. Select SparkTools > Settings > Builder3. Platform list shoul... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- [URP] The number of Shader variants increases from 96 to 186624 when the Strip Unused Variants is set to 0
- Duplicate External Textures start appearing when a Texture created with "CreateExternalTexture" is modified causing Memory Usage spikes on VisionOS
- Silent crash when using a "Blend Shape" in a "Skinned Mesh Renderer" to move vertices to Vector3.positiveInfinity, and "Occlusion Culling" is baked
- Some Prefab Source and Override content bounds are misaligned
- The Package Manager's "install packages by..." panels break when Domain Reload is triggered, and the panel is open