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0
votes
By Design

"Object reference not set to an instance of an object" is being printed ...

Android

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Sep 02, 2016

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Version/s: 5.4.0f3

Reproduction steps:1) Open user's attached project2) Open "test" scene3) Make sure main camera has "test" script attached4) Build an... Read more

0
votes
Won't Fix

AssetBundle has a dependency on another AssetBundle due to old propertie...

Scene Management

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Sep 09, 2016

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Version/s: 5.4.0f3

To reproduce:1. Open attached project2. Open example scene3. Select TextureReference object4. In Texture Reference script change Siz... Read more

0
votes
Won't Fix

One of the UI Canvas does not render in build

UI

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Sep 11, 2016

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Version/s: 5.4.0f3

How to reproduce:1. Open the attached project2. Open and play the scene "Scene"3. Observe the text from both canvases rendering4. Bu... Read more

0
votes
Fixed

Active obstacle causes navmesh agent spawn point to be set as destination

AI

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Sep 09, 2016

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Version/s: 5.4.1f1

Steps to reproduce: 1. Open attached project2. Open scene "GrassShadow"3. Select "Obstacle" GO and notice that NavMesh Obstacle is d... Read more

4
votes
Fixed

Executing CommandBuffer in Windows Standalone build crashes it

Graphics - General

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Aug 31, 2016

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Version/s: 5.4.0f3

Reproduction:1. Open the "bug.zip" project2. Build the only scene on Windows standalone platform3. Play the build4. Press F1-Observe... Read more

0
votes
Fixed

Negative speed in states or blend trees causes root motion character to ...

Animation

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Sep 11, 2016

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Version/s: 5.5.0b2

How to reproduce:1. Open the attached project2. Open and play Repro scene3. Watch as the character warps into a new position after t... Read more

0
votes
By Design

Emissive effects are missing in lightmaps when using custom shaders

Shaders

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Sep 09, 2016

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Version/s: 5.4.0p1

To reproduce:1. Open attached project2. Bake lightmap3. Observe that when the lightmap is rendered, the emissive effects does not ap... Read more

0
votes
Fixed

Graphics Jobs causes rendering to fail

Graphics - General

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Aug 31, 2016

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Version/s: 5.4.0p4

Enabling Graphics Jobs can result in much of a scene failing to render properly on any platform that supports the feature. Reproduct... Read more

0
votes
Fixed

[iOS] Using DepthTextureMode.Depth flag flips the view on iOS

iOS

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Sep 08, 2016

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Version/s: 5.4.0p4

Having two active cameras with a attached OnRenderImage() and setting their depthTextureMode with DepthTextureMode.Depth will result... Read more

0
votes
Fixed

Shader no longer compiles with internal error

Shaders

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Sep 09, 2016

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Version/s: 5.5.0b2

The shader PkFxDepthCopy no longer compiles for GLES3, Metal and OpenGLCore (and vulkan, apparently) after switching from Unity 5.4 ... Read more

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