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Scrollview height changes when expanding Foldout elements
Reproduction steps: Open the attached project “ScrollViewBug” Open the Scene “Assets/Scenes/SampleScene” Enter the Play Mode Expand ... Read more
Package is removed from the Scoped Registry when installing the same pac...
Reproduction steps: Create a new project Open Window → Package Manager window Add a Scoped Registry by following the steps in this l... Read more
When rebinding input, submit is not responsive when switching devices
How to reproduce:1. Connect a controller to the PC2. Open the attached project “InputBugTest.zip“3. Enter the Play mode4. Press the ... Read more
AssetDatabase.FindAssets behaviour is bugged when using filters as of 20...
Steps to reproduce:1. Download the attached user's project "UnityBugFindAssets.zip"2. Open the project in 2021.3.13f13. Select the m... Read more
The Shader Stripping settings are clipped
To reproduce: Create a new Project and open it in Unity; Open the "Project Settings" window; Open the "Graphics window; Inspect the ... Read more
Input.mousePosition flickers in the Game view while in the Play mode whe...
Reproduction steps: Open the “EditorFullscreenMousePositionBug“ project Open the “EditorFullscreenBug” scene In the Game view Contro... Read more
The Built-in Shader Settings are clipped
To reproduce: Create a new Project and open it in Unity; Open the "Project Settings" window; Open the "Graphics window; Inspect the ... Read more
The Graphics title in the Project Settings window is overlapped and/or o...
To reproduce: Create a new Project and open it in Unity; Open the "Project Settings" window; Open the "Graphics window; Expand the "... Read more
Decal shadergraph ignores set tangent vector when transforming normal maps
When using a decal that samples based on world space position, the tangent also needs to be set based on a world space direction in ... Read more
Decal shadergraph ignores set tangent vector when transforming normal maps
When using a decal that samples based on world space position, the tangent also needs to be set based on a world space direction in ... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Required SpriteMask class (ID 331) is stripped when "Strip Engine Code" is enabled
- “Maximized serialized file backup not found” error is thrown when minimizing a window in a newly opened project
- Build stack trace contains invalid lines when building with IL2CPP using scripts with delegates containing generic types in the signature
- Entities Systems window has a “Show Full Player Loop” dropdown which does nothing when clicked after enabling “Show Full Player Loop”
- Entities Hierarchy Search “Show/Hide” button’s Lens Icon is blurry when the Editor is on an external monitor