Search Issue Tracker
UnityEditorInternal.BlendTree.GetChildPosition(int k) throws nullReferen...
To reproduce:1. Open attached project2. Open "mainScene". It contains a script that calls UnityEditorInternal.BlendTree.GetChildPosi... Read more
Volumetric glow vertex shader does not work in D3D, but works in OpenGL
To reproduce:1. Open attached project2. Open scene "VolumetricGlow". It contains cubes with the glow effect on their tops (via the v... Read more
Switching platform while in play mode throws InvalidOperationException
To reproduce:1. Create a new empty project2. Enter play mode3. Switch the platform4. Notice the exception in the console Read more
Serialization depth exceeded warning thrown when serializing List with 0...
To reproduce:1. Open attached project2. Open scene "asd". It contains a Class "Node" which has a list of Nodes inside3. Note the con... Read more
animation preview is choppy
-e: see title, used to very smooth -repro:--open attached project--select the Adam@Idle--switch to the animation preview window--zoo... Read more
Deleting animator controller crashes Unity
Deleting animator controller crashes Unity 1. Create animation controller and two blend trees2. Select non-default blend tree3. Dele... Read more
GM99 fix: plugin crash on enabling fullscreen
-e: when trying to switch to fullscreen in battlestar game the plugin crashes -tested and repro: win7 ff & chrome -repro:--insta... Read more
Unity hangs when Generating Lightmap UV's for an fbx
Steps to reproduce : - import the project attached- select the .fbx- in the Model tab check "Generating Lightmap UV's"- press Apply ... Read more
NullReferenceException in UI.GraphicEventModule
Steps to reproduce : - import the project attached- open the "Main" Scene- press play- press right click and select "Reveal Map"- se... Read more
Transform component is duplicated as a child object of the prefab after ...
Reproduced with:Unity Version 4.3.4f1 (e444f76e01cd)Unity Version 4.5.0f6 (fd4616464986) Resolution:The problem is caused by the scr... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- IAP Catalog remove product “x” and add product “+” buttons are not consistent with other remove and add buttons in the Editor
- Performance issues in Play Mode when quickly hovering the mouse cursor over Hierarchy GameObjects
- Frame Debugger displays incorrect output when FidelityFX Super Resolution or Spatial-Temporal Upscaler is used with Temporal Anti-aliasing or Subpixel Morphological Anti-aliasing
- Crash with “Fatal Error! The file ‘MemoryStream’ is corrupted!” when adding a large number in Font Character Rects Size field
- The layout system is failing to correctly calculate or apply the height of the Japanese fallback font when the primary English font's metrics are used