Search Issue Tracker

0
votes
Duplicate

Can't edit colliders on a new projects

Editor - Other

-

Oct 11, 2016

-

Version/s: 5.5.0b1

Reproduction steps:1) Create a new project2) Add an object to the scene (doesn't matter if it is an empty one or not)3) Add any type... Read more

0
votes
Fixed

[Rendering] z-fighting artifact on Speedtree billboards when using Point...

Speedtree Integration

-

Oct 11, 2016

-

Version/s: 5.5.0b7

Steps to repro: 1. Open Unity;2. Create new project;3. Extract attached package;4. In the Project Browser go to Assets -> Scenes;... Read more

0
votes
Fixed

[UWP] Universal Windows native dll is ignored in Release/Master but work...

Windows Store Apps

-

Oct 08, 2016

-

Version/s: 5.5.0b5

Steps to reproduce: 1. Open attached project "839333.zip"2. Open scene "Dummy"3. Build for Local Machine4. Once building is done ope... Read more

0
votes
Won't Fix

[Android] [iOS] Speed degradation on IL2CPP backend

IL2CPP

-

Oct 06, 2016

-

Version/s: 5.4.1p2

Steps to reproduce:1) Download attached project 'ParallaxCloudSystem-1.zip' and open in Unity2) Switch platform to Android3) Build a... Read more

1
votes
Fixed

Error produced by failed connection to cache server causes batch mode bu...

Deployment Management

-

Oct 10, 2016

-

Version/s: 5.4.1f1

Steps to reproduce: 1. Create new project, enable cache server and enter ip of non-existing server2. Re-open project to make sure th... Read more

0
votes
By Design

Default string comparer for Enumerable.OrderBy is wrong in webGL

WebGL

-

Oct 11, 2016

-

Version/s: 5.3.4f1

Default string comparer for Enumerable.OrderBy is wrong in webGL (new string[] { "abc", "XY", "CDE", "ijk" }).OrderBy(s => s).ToA... Read more

0
votes
Fixed

UnloadSceneAsync in OnDestroy crashes editor when exiting play mode in U...

Asset and Scene Management

-

Oct 11, 2016

-

Version/s: 5.5.0b7

Steps to reproduce:1. open attached project2. play scene 'Main'3. exit play mode - crash in UnityScene::UnloadSceneObjects Reproduce... Read more

0
votes
By Design

Scene.isLoaded returns false when UnloadSceneAsync is called when there ...

Asset and Scene Management

-

Oct 11, 2016

-

Version/s: 5.5.0b7

Steps to reproduced:1. open attached project2. start scene 'Main'3. click' Space' Expected: both logs should say 'True'Actual: one o... Read more

0
votes
Fixed

[SceneView][Sculpting] Previously chosen brush is not rendered correctly...

Terrain

-

Oct 11, 2016

-

Version/s: 5.5.0b7

Steps to repro: 1. Open Unity;2. Open attached project and 'test' scene;3. Select Terrain gameobject in the Hierarchy view;4. Choose... Read more

0
votes
Fixed

[UWP][WSA] Prefab instantiated in runtime still references prefab if tha...

Windows Store Apps

-

Oct 06, 2016

-

Version/s: 5.4.1f1

Steps to reproduce: 1. Open attached project "838737.zip"2. Open scene "repro" and run it3. Notice that both lines return same Insta... Read more

All about bugs

View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.