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[Context][OSX] Error on switching Graphics API for Mac
Summary: On switching of Graphics API for Mac in Player settings error appears in the console. On changing from OpenGLCore to Ope... Read more
Rotation of UI element makes it not show on Android device
To repro: 1) Download project 2) Enter playmode in the editor 3) note that the faded texture animataion appears on the top and bott... Read more
Changing AA setting and screen orientation results in stretched screen o...
On Android, changing the antialiasing setting and then changing the screen orientation results in a stretched screen. This does not ... Read more
[ReflectionProbe] Baking custom reflection light probes overwrites the u...
Baking custom reflection light probes when an .exr file (Texture type: cubemap or HDRI) is assigned as the custom cubemap overwrites... Read more
[Shuriken] Size over lifetime using separate axes works only on the X axis
Steps to reproduce: 1. Download and import attached project. 2. Open scene: main 3. Select and simulate particle system in editor. ... Read more
CheckDisalowAllocation fatal error when playing the scene or selecting V...
Steps to reproduce: 1. Download and open project "TradeMilk2016" 2. Open scene "Scenes/Vuforia-VideoPlayback" 3. Play the scene or c... Read more
[Android]Local AssetBundles do not load on Android
Reproduction steps: 1) Open users submitted project. 2) Build and run for Android. Expected result: You should see UI images in new... Read more
[WebGL] Client unable to free connections in NetworkServer when using We...
Reproduction steps: 1) Open attached project "WebGL" 2) Build scene "Main" for WebGL 3) Enter play mode in the editor 4) Host a serv... Read more
[WSA][IL2CPP] Infinite loop in Master x86 and Release x86 builds
Reproducible on 5.3.2p3 version. Repro steps: 1. Build the attached project "BugReport.zip" to UWP IL2CPP build. 2. Open output pro... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Shader cache is not used when building the Player repeatedly
- Shaders are always recompiled when the Editor is opened
- Recent search window can't be closed
- Tab on empty search doesn't pop up the recent search window any more
- Image effect shaders with RenderGraphUtils.FullScreenGeometryType.Mesh render incorrectly when using the RenderGraph