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Full screen renderer feature does not work with stencil
The full screen renderer feature is built to work with the full screen shadergraph target. The shadergraph target exposes settings f... Read more
[iOS] Link errors appear when using mediation and the XCode version is 1...
How to reproduce:1. Download the attached project2. Build and deploy the project to iOS3. Observe the Xcode window Expected results:... Read more
Some actions after right-clicking on the ScriptableObject are unavailabl...
Reproduction steps: Open the user’s attached project “CreateSO.zip” Create a new ScriptableObject by right-clicking and selecting “C... Read more
Display.SetRenderingResolution doesn't work with multiple displays
How to reproduce:1. Open the user-attached project2. Build and run the Project (Build Settings → Build and Run)3. Click the ‘Activat... Read more
[macOS] [Android] Build And Run asks for a name and directory when it wa...
Reproduction steps:1. Create and open a new Unity project2. File > Build And Run (Ctrl/Cmd + B)3. Wait until the build is finishe... Read more
Unity Editor crashes on ScriptableBatchRenderer::ApplyShaderPass after ...
How to reproduce: Open the user attached “shaderlodbug2.zip” In the Assets > Shaders folder edit the N1, N2, U1, U2 shaders to ma... Read more
Crash on MainMessageLoop when changing Input Systems
How to reproduce: Open the user attached “Survivors.zip” project Go to Edit > Project Settings… In the Project Settings go to Pla... Read more
justify-content doesn't align content properly when min-width is used wi...
Steps to reproduce:1. Open the user’s project2. Open the Document.uxml (Assets folder)3. Notice the square in the UI Builder window ... Read more
The point value of RaycastHit is output incorrectly after the Physics.Bo...
Steps to reproduce:1. Open the “BoxCasterTesterZip” project2. Enter Play Mode3. Observe the Console Expected result: Log “raycastHit... Read more
Particle System prefab color preview in prefab edit mode is different th...
Reproduction steps:1. Open the attached “IN-20349 particle system prefab.zip“ project2. Open “SampleScene” scene3. Select “IN-20349_... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Required SpriteMask class (ID 331) is stripped when "Strip Engine Code" is enabled
- “Maximized serialized file backup not found” error is thrown when minimizing a window in a newly opened project
- Build stack trace contains invalid lines when building with IL2CPP using scripts with delegates containing generic types in the signature
- Entities Systems window has a “Show Full Player Loop” dropdown which does nothing when clicked after enabling “Show Full Player Loop”
- Entities Hierarchy Search “Show/Hide” button’s Lens Icon is blurry when the Editor is on an external monitor