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0
votes
Active

Compile errors in DLLs are not treated as compile errors

Scripting

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Jul 09, 2020

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Version/s: 2020.2.0a16, 2022.3

1 I created 2 precompiled DLLs through VisualStudio: DLL2 references DLL1 2 I drag and dropped those DLLs to Unity project 3 I creat... Read more

0
votes
Fixed

[Stacks] Newly added master stack nodes have separators that should not ...

Package: Shader Graph

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Jul 09, 2020

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Version/s: Master (9f5e9796ac)

Repro steps: 1. Create a new "Blank Shader Graph" and open it 2. Add "Universal" or "HDRP" to the targets Expected result: newly add... Read more

0
votes
Postponed

[Stacks] Some stack nodes are wider than they should be

ShaderGraph

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Jul 09, 2020

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Version/s: 2020.2.0a11

Repro steps: 1. Use a project with HDRP 2. Create a new HD Lit shader 3. Go into the graph inspector and, under surface options, ena... Read more

1
votes
Fixed

Instanced Terrain shadows are flickering when no Shadow Cascades and Clo...

Terrain

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Jun 22, 2020

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Version/s: 2018.4, 2019.4.1f1, 2020.2

How to reproduce: 1. Open the attached project named "Case_1257896" 2. Open the SampleScene 3. Move the Camera around the Scene 4. O... Read more

0
votes
Fixed

Last touched (by the drag and drop action) object is painted when drag-d...

Probuilder

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Jul 05, 2020

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Version/s: 2019.3.9f1, 2019.4.2f1, 2020.1.0a23, 2020.2

How to reproduce: 1. Open the attached 'project-1260931.zip' project and load the 'ScampleScene' scene 2. Using the Probuilder Face ... Read more

0
votes
By Design

[Feature Request] ModelImporter SkeletonPath is not exposed and cannot b...

Asset - Importers

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May 12, 2020

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Version/s: 2018.4, 2018.4.14f1, 2020.2

Generating an Avatar Mask skeleton from the generated avatar is impossible due to a check inside "AvatarMaskInspector.cs: ImportAvat... Read more

0
votes
Fixed

[Particle System] Ribbon trails are connected in the wrong order when us...

Visual Effects - Legacy

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Jul 09, 2020

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Version/s: 2018.4, 2019.4.3f1, 2020.2

How to reproduce: 1. Open user's attached "RibbonTrailsBug.zip" project 2. Go to Edit -> Project Settings 3. Select the Time menu it... Read more

0
votes
Won't Fix

[Reflect] Documentation is not published and only available offline

Package

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Jul 10, 2020

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Version/s: 2020.1, 2020.1.0b16, 2020.2

All documentation links for Unity Reflect (documentation, Changelog, License) are not published and only available offline. Refer th... Read more

0
votes
By Design

[LLAPI] Sending messages via the fragmented channel is not working

Networking

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Jul 05, 2020

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Version/s: 2018.4, 2019.4, 2019.4.2f1, 2020.1, 2020.2

How to reproduce: 1. Open attached project "FragmentedMessages.zip" and scene "ClientSTARTScene" 2. Duplicate and open the project ... Read more

0
votes
Fixed

Crash in StackAllocator::TryDeallocate when calling ParticleSystemRender...

Visual Effects - Legacy

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Jul 10, 2020

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Version/s: 2018.4, 2019.4.2f1, 2020.2

How to reproduce: 1. Open user-submitted project (BakeMeshCrash.zip) 2. Open the SampleScene 3. Enter Play Mode Expected result: th... Read more

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