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Compile errors in DLLs are not treated as compile errors
1 I created 2 precompiled DLLs through VisualStudio: DLL2 references DLL1 2 I drag and dropped those DLLs to Unity project 3 I creat... Read more
[Stacks] Newly added master stack nodes have separators that should not ...
Repro steps: 1. Create a new "Blank Shader Graph" and open it 2. Add "Universal" or "HDRP" to the targets Expected result: newly add... Read more
[Stacks] Some stack nodes are wider than they should be
Repro steps: 1. Use a project with HDRP 2. Create a new HD Lit shader 3. Go into the graph inspector and, under surface options, ena... Read more
Instanced Terrain shadows are flickering when no Shadow Cascades and Clo...
How to reproduce: 1. Open the attached project named "Case_1257896" 2. Open the SampleScene 3. Move the Camera around the Scene 4. O... Read more
Last touched (by the drag and drop action) object is painted when drag-d...
How to reproduce: 1. Open the attached 'project-1260931.zip' project and load the 'ScampleScene' scene 2. Using the Probuilder Face ... Read more
[Feature Request] ModelImporter SkeletonPath is not exposed and cannot b...
Generating an Avatar Mask skeleton from the generated avatar is impossible due to a check inside "AvatarMaskInspector.cs: ImportAvat... Read more
[Particle System] Ribbon trails are connected in the wrong order when us...
How to reproduce: 1. Open user's attached "RibbonTrailsBug.zip" project 2. Go to Edit -> Project Settings 3. Select the Time menu it... Read more
[Reflect] Documentation is not published and only available offline
All documentation links for Unity Reflect (documentation, Changelog, License) are not published and only available offline. Refer th... Read more
[LLAPI] Sending messages via the fragmented channel is not working
How to reproduce: 1. Open attached project "FragmentedMessages.zip" and scene "ClientSTARTScene" 2. Duplicate and open the project ... Read more
Crash in StackAllocator::TryDeallocate when calling ParticleSystemRender...
How to reproduce: 1. Open user-submitted project (BakeMeshCrash.zip) 2. Open the SampleScene 3. Enter Play Mode Expected result: th... Read more
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